Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 57
  1. #1
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,681
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98

    Should HUD Add-Ons Be Allowed By Square Enix?

    We know damage meters are not allowed by S.E. Even though the devs tend to look the other way, using damage meters is a bannable offense.

    But, should S.E. allow add-ons which allow players to customize their HUDs more than the options offered by FFXIV? Personally, I think so.

    While the in-game options are quite good, I yearn for some of the options provided by add-ons used in WoW. For example, I find outlining the ability slots with black helps me quite a bit.

    What do you think? Also, what non-damage add-ons do you wish the developers would allow?
    (6)

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Not until they find a way to make them work on consoles and even the playing field.
    Rearranging information to your taste can be a powerful thing and I'd rather not have the playerbase divided.

    I say this as an ex WoW player that also dearly misses weak auras and the ability to shape the UI to my liking.
    Esp proper DoT timers. >.<
    (8)

  3. #3
    Player
    HumanNinjaToo's Avatar
    Join Date
    Dec 2016
    Posts
    203
    Character
    Blaise Darkstar
    World
    Zalera
    Main Class
    Black Mage Lv 65
    I think any kind of add-ons would open the door to players potentially having an advantage over other players. In a game like this, I would rather SE come up with their own add-ons so that every player would have equal access to them.

    That being said: I would like a weather forecast add-on, a locator for hunt monsters, and a meter that lets me know when a lalafell is getting closer to me so that I can go the other way because I'm allergic to potatoes ;P
    (3)

  4. #4
    Player
    Vivix's Avatar
    Join Date
    Jul 2019
    Posts
    35
    Character
    Vivix Sekhet
    World
    Mateus
    Main Class
    Sage Lv 86
    I wish we had addons. I miss putting buff information anywhere on my screen(weakauras) or separate keybindings for each job. I also used to be able to try on any gear with any race regardless if I had it or not(mogit) and that would make using fantasia potions less of a hassle.

    Improved macros would be nice too because I used to always heal with mouseover macros in wow and I haven't touched healing since I moved to ff14.
    (7)
    Last edited by Vivix; 08-16-2019 at 05:49 AM.

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,835
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    As much as I've loved my mods in other MMOs, I'd prefer they just improve the base UI and its official customization choices.

    Edit: On the other hand, as long as we can in fact limit the APIs offered to just those relevant to UI without running afoul of mod-dependent gameplay, sure, why not.
    (3)
    Last edited by Shurrikhan; 08-16-2019 at 01:19 PM.

  6. #6
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    To be honest , the only thing is really lacking in the current UI, is the proper dot tracking.
    Add this, I will be completely fine without add-ons
    (3)

  7. #7
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Shurrikhan View Post
    As much as I've loved my mods in other MMOs, I'd prefer they just improve the base UI and its official customization choices.
    We're almost 6 years into this game and we barely have any options. They don't have the manpower to natively implement and maintain the stuff modders would add. The whole point of modding is so the community can help the devs with this stuff.
    (5)

  8. #8
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,681
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Endariel View Post
    To be honest , the only thing is really lacking in the current UI, is the proper dot tracking.
    Add this, I will be completely fine without add-ons
    The DoT/HoT tracking is pretty good. The only improvement I can think of is to have the icon flash red when it's about to drop off.

    Quote Originally Posted by alimdia View Post
    We're almost 6 years into this game and we barely have any options. They don't have the manpower to natively implement and maintain the stuff modders would add. The whole point of modding is so the community can help the devs with this stuff.
    That's exactly my line of thought. Having a list of approved add-ons would free up S.E. to focus more on the game while the modders focus on improving the HUDs, dot timers, glamour, etc...

    There has been some concern in this thread that add-ons would give other players an advantage. I completely agree with them.

    There is a danger with add-ons giving players such an advantage that FCs require their members to use them. What I am pushing for is add-ons which provide the player the flexibility to customize the game's HUD to their liking.

    Any add-on which mimics add-ons like BigWigs or DBM should be forbidden. The same for TellMeWhen.

    Let us use things like Shadowed Unit Frames, BarTender4, and Masque.
    (5)
    Last edited by Kacho_Nacho; 08-16-2019 at 09:03 AM.

  9. #9
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    I'm pretty sure ESO allows this kind of thing. I always played it vanilla. I think a lot of people like it over there. I don't think that game is cross-platform though unfortunately.
    (0)
    WHM | RDM | DNC

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,835
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by alimdia View Post
    We're almost 6 years into this game and we barely have any options. They don't have the manpower to natively implement and maintain the stuff modders would add. The whole point of modding is so the community can help the devs with this stuff.
    That's fair. I'd have to ask though -- and this is an honest question -- which API do we give access to in order to allow the best means of UI improvements to modders without also allowing for the effectively auto-play mods available on, say, World of Warcraft, where a mod-swapped dynamic action key and an auto-clicker can reduce the gameplay required of a player to purely player movement and facing?

    How do we forgo mods like DBM or Big Wigs or their equivalents, if the developers want players to have to be aware of mechanics for themselves?
    (3)

Page 1 of 6 1 2 3 ... LastLast