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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100

    Can we keep field zone instancing forever, please?

    I really like being able to switch instances when, for example, notorious gathering bot players are active and I tire of seeing that train of characters following the same flight path and hitting nodes in unison.

    So staying in the same field zone but changing instances is really nice to escape certain immersion-breakers or unwelcome people you might say. Also useful for questing to avoid massive crowds when new content is added, especially the type of quests that spawn monsters into the field.

    The ideal would be removing world-specific instances and just have a unified block of datacenter-wide instances for field zones. So you wouldn't need to use world visit feature at all for field zones and just have access to the same selection of field instances regardless of what world you're currently on.
    (2)

  2. #2
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    I would like it gone as fast as possible, people are not smart enough to change instances when they are doing fates and now we have 1 guy doing fates in every instance.
    (10)

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,088
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I also like instances mostly because it gives me a way to escape from those stupid FATE/gathering bots.

    Of course, there are better ways they could address that issue...
    (4)

  4. #4
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    They make the world feel even more unpopulated than it already is.
    (3)

  5. #5
    Player
    KaitoAsaha's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    194
    Character
    Erotic Humor
    World
    Balmung
    Main Class
    Lancer Lv 29
    Would rather they go away as well. But if we're to keep them and keep having them during the first couple or weeks of an expansion going live, then put in an easier way to switch between instances. A command or let us do it from the aetheryte or something?
    (1)

  6. #6
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by KaitoAsaha View Post
    Would rather they go away as well. But if we're to keep them and keep having them during the first couple or weeks of an expansion going live, then put in an easier way to switch between instances. A command or let us do it from the aetheryte or something?
    ... We can do it from an aetheryte.
    (8)

  7. #7
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rufalus View Post
    I really like being able to switch instances when, for example, notorious gathering bot players are active and I tire of seeing that train of characters following the same flight path and hitting nodes in unison.

    So staying in the same field zone but changing instances is really nice to escape certain immersion-breakers or unwelcome people you might say. Also useful for questing to avoid massive crowds when new content is added, especially the type of quests that spawn monsters into the field.

    The ideal would be removing world-specific instances and just have a unified block of datacenter-wide instances for field zones. So you wouldn't need to use world visit feature at all for field zones and just have access to the same selection of field instances regardless of what world you're currently on.
    I still think it's weird, especially with how many hunt mobs there are now. Join hunt train for an hour once a week and your tomes go from 0 to cap. Sure it's efficient, but it took away my last incentive to even bother doing roulettes.
    (1)

  8. #8
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,088
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I wasn't doing roulettes anymore even without the instances around.

    Just having world travel access means there's basically going to be a constant supply of hunt marks to farm for tomes.
    (0)

  9. #9
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I would like the instances removed and for fates and hunts to spawn more frequently. Same effect but we'd see more people in the outdoor maps.
    (1)

  10. #10
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by RyuSaarva View Post
    I would like it gone as fast as possible, people are not smart enough to change instances when they are doing fates and now we have 1 guy doing fates in every instance.
    Sometimes I know other people are FATEing, but If I don't feel particularly social I'll still do FATEs alone even if its less efficent. What you're seeing might include similar people. Not unintelligent, just unsocial at that moment.

    I don't mind the instances much, but the extra step involved in meeting someone in the open world does get annoying after awhile. I'm happy that they make the game more stable after an expansion launch, but I won't shed a tear later when the extra instances get removed.
    (1)
    A true paladin... will sheathe his sword.

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