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  1. #1
    Player
    SaberMaxwell's Avatar
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    Jul 2017
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    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Mahrze View Post
    Um, sorry to be so random between the armchair executives and developers but is there a source confirming its only 4 people working on jobs? outside of a credit list or such?
    http://forum.square-enix.com/ffxiv/t...ealer-designer.

    Sebazy goes into good detail, their post is worth a read. Curious you disqualify the credits list, though, as it is from the credits list we can find out who all worked on what through the game and it is what we have that tells us there are not only four people working on the jobs, but several of XIV's competitors staff a fuller combat team.
    (1)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  2. #2
    Player
    Mahrze's Avatar
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    Jun 2017
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    Ul'dah
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    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by SaberMaxwell View Post
    http://forum.square-enix.com/ffxiv/t...ealer-designer.

    Sebazy goes into good detail, their post is worth a read. Curious you disqualify the credits list, though, as it is from the credits list we can find out who all worked on what through the game and it is what we have that tells us there are not only four people working on the jobs, but several of XIV's competitors staff a fuller combat team.

    Not exactly disqualifying the credit list. But I wouldn't be surprised any outsourced work wasn't credited. Its bad enough its 4 ppl for 17(+L1) jobs. And the competitors having bigger teams is not really surprising, SE is on the habit of working with bare minimums.


    Quote Originally Posted by Ayuhra View Post
    I'm not an armchair developer, I'm a real developer. Not for SE, but I am the director of a game that is live and has continuous updates and I have a list of other games with my name on them under my belt at this point so I do have SOME insight into how these things go.

    I grew up inside the industry, too, so I know people.

    My point is don't assume everyone is an "armchair developer". Games don't magically fall out of the sky, people make them. People like the ones we're talking about in this thread.

    There's dozens of us! Dozens!

    Sorry I pinched a nerve I guess?
    (0)
    If you say so.