

Um, sorry to be so random between the armchair executives and developers but is there a source confirming its only 4 people working on jobs? outside of a credit list or such?
If you say so.
Probably just from the credits. The problem with that though, is the video game industry is not unionized and doesn't have a set standard on credits listings.
https://www.gamasutra.com/view/news/329003/How_bad_crediting_hurts_the_game_industry_and_muddles_history.php
I can tell you from first hand experience, not all people that worked on a game are necessarily listed in the credits. And it's not just a Western companies thing either, Nintendo (at least in the past) had a habit of not listing contract employees, they would even tell you "that's our rules, it's non-negotiable".


I'm not an armchair developer, I'm a real developer. Not for SE, but I am the director of a game that is live and has continuous updates and I have a list of other games with my name on them under my belt at this point so I do have SOME insight into how these things go.
I grew up inside the industry, too, so I know people.
My point is don't assume everyone is an "armchair developer". Games don't magically fall out of the sky, people make them. People like the ones we're talking about in this thread.
There's dozens of us! Dozens!

It was a snarky comment fishing for likes. Ignore the excess sewage.I'm not an armchair developer, I'm a real developer. Not for SE, but I am the director of a game that is live and has continuous updates and I have a list of other games with my name on them under my belt at this point so I do have SOME insight into how these things go.
I grew up inside the industry, too, so I know people.
My point is don't assume everyone is an "armchair developer". Games don't magically fall out of the sky, people make them. People like the ones we're talking about in this thread.
There's dozens of us! Dozens!




http://forum.square-enix.com/ffxiv/t...ealer-designer.
Sebazy goes into good detail, their post is worth a read. Curious you disqualify the credits list, though, as it is from the credits list we can find out who all worked on what through the game and it is what we have that tells us there are not only four people working on the jobs, but several of XIV's competitors staff a fuller combat team.


http://forum.square-enix.com/ffxiv/t...ealer-designer.
Sebazy goes into good detail, their post is worth a read. Curious you disqualify the credits list, though, as it is from the credits list we can find out who all worked on what through the game and it is what we have that tells us there are not only four people working on the jobs, but several of XIV's competitors staff a fuller combat team.
Not exactly disqualifying the credit list. But I wouldn't be surprised any outsourced work wasn't credited. Its bad enough its 4 ppl for 17(+L1) jobs. And the competitors having bigger teams is not really surprising, SE is on the habit of working with bare minimums.
I'm not an armchair developer, I'm a real developer. Not for SE, but I am the director of a game that is live and has continuous updates and I have a list of other games with my name on them under my belt at this point so I do have SOME insight into how these things go.
I grew up inside the industry, too, so I know people.
My point is don't assume everyone is an "armchair developer". Games don't magically fall out of the sky, people make them. People like the ones we're talking about in this thread.
There's dozens of us! Dozens!
Sorry I pinched a nerve I guess?
If you say so.
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