Quote Originally Posted by Lauront View Post
Yup, the issues he raised all ultimately resolve to resources. He stated they cannot be simply solved by throwing more money or people at them but a lot of people are misconstruing that to mean that they don't amount to problems of that nature. Perhaps the translated statement was not worded too well, but those things he highlighted in section 1 are ultimately resource issues.

People either are not understanding what he is saying or are being disingenuous in using "This is a complex problem that can’t be solved simply by throwing more money or people at it, as it impacts both debugging and QA" to try infer that it is not a resource problem in its nature.

Ultimately as a consumer I am interested in the end product and not so much the excuses on why they can't do X, Y or Z, which I can't really verify. At the moment, I am enjoying the game but there are plenty of aspects to it that are less than ideal and in time those may lead me to re-evaluate if the game is worth my time, if they are not resolved.

In particular, lack of progress in regards to high res textures being the key issue for me.
Thats complex problem, but for fixing any of that - they need bigger team. Maybe even building new engine from the scratch is better idea, than trying to explain new workers how this 1.0 frankenstein works.
But the real question is why our textures is so bad, modders can give us 2k textures on faces, but devs somehow can't? Maybe its a good idea to hire freelancers outside of Japan?