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  1. #31
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Rokien View Post
    I liked that thread...
    (0)

  2. #32
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Anima= gets to A to B in an instant

    Content= Gets blown down fast because of Anima

    Longevity?= Get rid of anima to a point like get 20 Anima and each tele to where ever is 2 points a tele

    Why people don't use anything else besides Anima?= Because its fast and the most Reliable
    The world is Boring so Anima makes it easier to coup with? Well in 2.0 it could very well not be that way.. I agree keep it "for now" but in 2.0 when areas are more appealing to the eye.. get rid of it and have other modes of Transportation

    In order to keep longevity in content.. SE needs to not make it soo fast to get to said places.. why you think people complain theres 0 content in the game, no matter what SE does? Because of Anima.. if you don't have Anima.. someone else does.. in which case its like having almost unlimited Anima "in a sense". Anima is extremely useful.. that needs to be dumbed down a bit..

    If you don't like it.. don't use it? Kinda hard when the temptation of using it is there.. doesn't mean I do like it...

    Adding to my thought:

    When FFXI didn't have Anima and had WHM spells to get you from A to B and nothing else, How well did that work in terms of Longevity? It made you have to wait for a tele (sometimes) and it wasn't so "Instant" because person had to wait for tele to get to said Destination.

    If FFXI had Anima with all the content it had to offer, would it get done alot quicker? Yes, however the game had a sense of difficulty as well. FFXIV Not so much. In 2.0, if things are as difficult as FFXI (not content just difficulty) then that will also add to the longevity. But this whole Boom your there thing.. Just telling beople to Quickly do the content, and complain there's none in the end..

    This is my thought, I know I'll get flamed but ya know what.. were human we all have opinions :P.
    (1)

  3. #33
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Starlord View Post
    Anima= gets to A to B in an instant

    Content= Gets blown down fast because of Anima

    Longevity?= Get rid of anima to a point like get 20 Anima and each tele to where ever is 2 points a tele

    Why people don't use anything else besides Anima?= Because its fast and the most Reliable
    The world is Boring so Anima makes it easier to coup with? Well in 2.0 it could very well not be that way.. I agree keep it "for now" but in 2.0 when areas are more appealing to the eye.. get rid of it and have other modes of Transportation

    In order to keep longevity in content.. SE needs to not make it soo fast to get to said places.. why you think people complain theres 0 content in the game, no matter what SE does? Because of Anima.. if you don't have Anima.. someone else does.. in which case its like having almost unlimited Anima "in a sense". Anima is extremely useful.. that needs to be dumbed down a bit..

    If you don't like it.. don't use it? Kinda hard when the temptation of using it is there.. doesn't mean I do like it...

    Adding to my thought:

    When FFXI didn't have Anima and had WHM spells to get you from A to B and nothing else, How well did that work in terms of Longevity? It made you have to wait for a tele (sometimes) and it wasn't so "Instant" because person had to wait for tele to get to said Destination.

    If FFXI had Anima with all the content it had to offer, would it get done alot quicker? Yes, however the game had a sense of difficulty as well. FFXIV Not so much. In 2.0, if things are as difficult as FFXI (not content just difficulty) then that will also add to the longevity. But this whole Boom your there thing.. Just telling beople to Quickly do the content, and complain there's none in the end..

    This is my thought, I know I'll get flamed but ya know what.. were human we all have opinions :P.
    Your argument holds with the current size of the world but with future content additions the world will be expanding and there will be a greater number of locations you can teleport to. This means, if content is spread out appropriately, you won't have enough anima to just burn through it all immediately. They could even up the cost of teleports to other regions/continents. They already have a bit of a tiered teleport cost system, they could continue expanding on that. They could also make places that you can't teleport to or where the destination is far from the teleport location.

    Edit: Also worth noting, this game has always been and still is designed for a more casual audience than FFXI. Don't expect things to be difficult/time consuming like they were in FFXI.
    (1)

  4. #34
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i agree with the op. there's a few things i would do to tweak anima, but i do not want it completely removed.

    here's what i'd love to see done with anima.
    1. you cannot port to a node you haven't visited by yourself.
    2. add additional ways of teleporting
    3. lower the regen rate once the additional ways are put in.
    (2)


    http://crystalknights.guildwork.com/

  5. #35
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    waaaaaaaaaaaarp cuuuuuuuuuuuuudgel
    (3)

  6. #36
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rokien View Post
    I don't I'm at 100
    And? Sometimes I'm at 100, too. Notwithstanding I use it. (Have still 89 Anima)
    (1)
    Last edited by Felis; 03-20-2012 at 02:38 AM.

  7. #37
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Rokien View Post
    Anima is terrible, there are tons of people online(who don't read the forums) that agree with me.
    Seeing as how you are one of the aforementioned people whining about anima every other day, as well as the self-proclaimed emmissary of the faceless, I guess we'll have to take your word for it.
    (1)
    Last edited by Vanguard319; 03-20-2012 at 04:08 AM.

  8. #38
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    hey want to come do a dungeon

    sure!!

    oh your there already, i don't have anima

    ...who wants to help me at skull valley real quick i need kill somethings

    ...cricket ..cricket i don't have anima's ..run? yeah right, right?

    omg we get back dkp and open world nm's like we did at one time? (lol doubt it but still)

    omg leaders don't have extra accounts to mule us around? what everyone needs to save there anima for this?

    ...exp grind camp blah blah 7/8

    ..oh you already started i don't have anima and time i get there i don't want risk you disbanding on me in 20mins.

    oh we need players for grind or dungeon, gah i need to port all way to uldah and shout cause no one replaces themselves and our search function is void still. after one or 2 of these happening back to back, meh time to disband instead cause i have no anima. it should not be this way.

    anima system = a punishment system, yes it's faster and easier then the one we had in ffxi only cause you don't depend on players to port. but it was a totally free system, putting a limitation on things are punishments, people who use there rested exp usually log out or stop exp'ing. people who run out of anima just stop doing things that involve long runs or are counting on others to have the ports. the average player would be at the least twice as active in the game if not for the limitations on anima. stretch out the crystals a little in distance, give a tiny bit less exp, don't cap how much you can use or get, it just says to people stop. and it shouldn't be that way.
    (0)
    Last edited by weeble; 03-20-2012 at 04:25 AM.

  9. #39
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Keep anima but make anima cost only 1 anima for transportation. =)
    (2)

  10. #40
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I am a fan of anima because it forces you to budget your anima wisely. If you don't play very often, you'll likely NEVER run out. If you do, you just have to be careful about it. You'd be surprised how quickly you can run from one area to another (it feels longer than it is... I noticed this when I had a crafting buff on while I ran around to hand in leves).

    Where it gets frustrating is after a big patch... Many quests require you to run all over the place, and if you don't want to spend a really long time doing it, you must use anima.

    Here's where the problem lies... Many people 'ran out' of anima quickly last patch... and many people run out of anima EVERY major patch... but you know what?

    Don't forget... your anima can be used on your party, too! So, anima REALLY encourages you to work together with other people. When one person in my linkshell ran low on anima, someone else would pick up the slack. Although we have spent the better part of the last week and a half running around doing all of the new content, we have never, as a collective, run out of anima completely. There's always SOMEONE in the group who can teleport. The real question is... do you have a reliable group that is willing to share?
    (5)

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