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  1. #1
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Having been to every corner of Eorzea as it currently exists, I would submit that it is actually quite beautiful. It's like wandering in the woods in Oregon, or the Grand Canyon.

    I think there are people nowadays who will not be happy with a game unless there are floating rocks and Phazon deposits a la Metroid in every corner of a given planet. I, for one, find the maps to be simply lovely to wander.

    In all honesty, I really dread Coerthas being taken apart. Favorite zone ever. ; ; I've got a little under a gig of screenshots of Coerthas alone on my desktop PC, it reminds me much of Oregon it's painful.

    (o.- ) Honestly, at this point I think people are complaining for the sake of complaint. Some people seem to derive pleasure from snarling and snapping, merited or not. I cannot fathom, in any way, how XI's zones were superior to those of XIV. There were more of them, to be sure, but there's no greater degree of variety zone to zone than exists in XIV. I suppose I'm alone in this, though.

    (>>) TL;DR: You be trippin' on shrooms if you find XIV's landscaping to be ugly.
    (2)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Eagleheart View Post
    Having been to every corner of Eorzea as it currently exists, I would submit that it is actually quite beautiful. It's like wandering in the woods in Oregon, or the Grand Canyon.

    Even as someone who has wandered the entire map a few times, I can't agree. There are some sights to see some good vistas but overall it's a extremly bland world. Nothing defines the landscape from the surrounding area, perhaps it's too large for its own good. Having giant swaths of land with nothing to do other than look at the grass/rocks and to find the odd nice vantage isn't great world design.
    (4)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    188
    Quote Originally Posted by Jynx View Post
    Even as someone who has wandered the entire map a few times, I can't agree. There are some sights to see some good vistas but overall it's a extremly bland world. Nothing defines the landscape from the surrounding area, perhaps it's too large for its own good. Having giant swaths of land with nothing to do other than look at the grass/rocks and to find the odd nice vantage isn't great world design.
    support this.
    theres nothing intersting. chaos rings 2 on ios released by square on friday is 500 times more interesting than this landscape. ffs!
    (1)

  4. #4
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Eagleheart View Post
    Having been to every corner of Eorzea as it currently exists, I would submit that it is actually quite beautiful. It's like wandering in the woods in Oregon, or the Grand Canyon.

    I think there are people nowadays who will not be happy with a game unless there are floating rocks and Phazon deposits a la Metroid in every corner of a given planet. I, for one, find the maps to be simply lovely to wander.
    Agreed! The landscape is not very fantasy-like just as the clothing, armor, and weapons are a bit on the mundane side as well.
    But it all keeps with the aesthetics that -this- game was created with.

    A while back I used to hope for a bit more "fantasy" in Eorzea, and still think it might be nice to have in new areas...

    But the existing zones are all very beautifully done.
    Sure there are copy-pasted elements, but they are surrounded by many unique areas and magnificent vistas as well.

    There are still many hidden places I have heard about but not visited myself.
    The AF armor quests have taken many of us to places we hadn't been to before, and I think that was part of the intent from the beginning -- i.e. create a vast world with unique spots in far flung places; then slowly unfold the quests and take adventurers to these spots as new content is added.

    But I guess I should hurry up a bit and visit these areas before the world as we know it is destroyed by Meteor.


    Oh, and one more vote for keeping anima as it is.
    (0)