yeah got a little carried over.
that counts as gear progression, for you that didnt drop a single item as it count for that one guy that dropped everything and still can do it over and over because the UNIQUE description of the items is USELESS.
You have until next year to get enough pages/twines/etc and whatever other loot you need, because this tier's gear is gonna be relevant throughout 5.1 as well, which is when the upgrades will be obtainable via Yorha and hunts. Get over it, I much prefer the current system we have because it means no wasted loot at all.
Previously you could go weeks without loot as well even in a static situation. I healed in a static last expansion and at least every tier went an entire 8 kills without even seeing a healer piece, needing to resort to spending pages. At least this time around I'm guaranteed two pieces of loot in that same time frame, via a coffer and pages.
The only solution is to join a static with a loot system you agree.
FFXIV already has an anti-bad luck system: the book from each floor + phantasmagoria tomestones + upgrades from future 24m raid/hunts.
Having a loot system benefit statics makes no sense when they are already at an advantage.
Idea: Instead of having the party roll, make it a set random chance a piece of gear drops into a person's inventory. The chance would be independent of how many players are in the instance. Upgrade items and mounts would drop as usual.
Loot table would be like leveling dungeons, where only gear for your job could drop. The chance would be per person, so someone winning a piece wouldn't affect other members in the party.
Last edited by Vnolan; 08-21-2019 at 03:20 AM.
How would it be better to have loot go to people who may not even need it? Right now everyone who needs a drop can lot for it and everyone has an equal chance, and everyone who doesn't need it can pass.
Why? I mean, is an MMO, players are supposed to form groups and all that. Is only natural that by default the game encourages this. Also, not a big fan of personal loot, even less if is tradeable under certain circumstances.
The old loot system gave dead drops that no one could use, reducing rate of gear acquisition in PF and statics.
The new system allows good and bad luck to change rate of gear acquisition in PF. Gear is acquired at a constant rate in statics.
Both systems are RNG dependent (RNG on what drops vs RNG on rolls), but one only negatively impacts one group.
I would propose that coffers remain and players who do not win anything be awarded a second book. This would mitigate the impact of bad rolls in PF. It would also help tanks and healers in statics that funnel gear towards dps.
At the very end of the gearing process coffers can cause dead drops if the only coffers that drop are for slots that are no longer required, but this was also the case in the old system.
for people that keep saying: Pages, books or whatever you call me.
You need those... not only for the gear but for the items like the twine to upgrade the currency gear.
Books are also 100% drop so for me, doesnt count at all, you need a good chunk of them for only 1 item.
Unless you're pushing for day 1 ultimate progress, I dont know why you would ever waste pages on upgrade items.
They are obtainable in two incredibly easy ways, where the ONLY way to get savage gear is from savage chests or page turnins. As someone who has had to get every piece of their bis gear for two roles from tome turnins before (thanks rng), I'd never buy anything but gear with them unless absolutely necessary.
Any reasonable loot system benefits organized, coordinated groups over a random assortment of people you may never talk to again.Having a loot system benefit statics makes no sense when they are already at an advantage.
Its one of the many reasons why statics (or guilds, for those of us who remember when "raid" meant something much different) are preferable to pugging.
Last edited by Barraind; 08-21-2019 at 03:29 AM.
To be fair, even in the old system.
You can go 4 weeks with no gear...hell...maybe even ever if your gear for your job never drops.
At least with the chest you always have a chance, this system isn't unfair because just like someone could win everything, in turn YOU could also win everything.
I will say this new gear system for savage kinda encourages statics even more though imo.
Let's clear something about the dead coffers you would get at the end of the progress.
First: Those were not dead to begin with,anyone could get them and I doubt that at the end of the run none wanted that piece for a second job.
Second: when the item dropped, you couldn't get a second piece of that gear and was because of the unique mechanic of the items, you have one? Can't drop another.
Third: the rng was on the items, not on the rolls that players would apply making it all less painful to see when lose all 3 items because your roll suck, and to be fair... This isn't extreme, you can't simply rejoin and get something.
Forth: I have all the accessories for my main job but I can drop everything over and over and keep the coffers in my inventory so one day maybe I will change class, while for week people that want to gear up don't have a single 470 item.
Fifth: Is it really fair for 1 person to drop everything, just because got luck? Clearing in pf is already hard by itself, adding this to the roulette each time you finish a run, ain't fun i tell you.
If you are not complaining it's probably because
A you dropped stuff
B you are in a static
C you don't care at all
And about statics, my irl job doesn't allow me to have a precise time line for static requirements so I can't join one even if I could.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.