yeah, 5/8 wont get nothing and the other 3 drop something, while atm 1 out of 8 can drop all the loot and 7/8 get nothingThat's the nature of the beast right now, and you yourself point out 5/8 aren't gonna get anything even with your proposed solution. Under the old system, your loot just would never drop--that "20 weeks" figure (ignoring that most don't field a full set of Savage accessories) more or less happened to my group in Sigmascape. Our nin and bed didn't get a single Aiming drop from the first floor for the whole tier, had to buy all of their accessories from the vendor.
This is the best loot system XIV has had for a while, probably ever, for Savage.
Gross for PF pugs or those that just need 1 sub that ends up winning everything. They should lower the book cost for gear by 1-2 each imo.
Last edited by Shamsiel; 08-21-2019 at 01:49 AM.
Everyone could roll on everything in the old system too lol, it just wasn't as worth it to do. The trade off is you'd often have drops that mean nothing to you which is hardly fair either.
Name me the fair way to distribute loot in Savage, because I don't believe restricting rolls is it.
as i said in the main post
all can need the their first item, if you drop it, all your other roll become greed.
if no one needs them, then the roll passes to greed. guarantee that at least 5/8 drop something with the first roll, if not the greed rolls will count and you can drop all the items of that floor of you got lucky on the greed rolls
Last edited by Shamsiel; 08-21-2019 at 01:51 AM.
In the old system, if two healer pieces dropped, then only healers could Need and chances were no one else could have gotten them. In the current system, everyone who took part in the fight has a chance of getting loot, and every piece of gear will go to use since the winner gets to decide which job to use it on. I get that it may be annoying if one person gets everything, but you can prevent this by creating your own group with your own rules (there also may be downsides to this, such as statics only gearing their DPS players first). But if you're going with the in game system, every single person has an equal chance for everything.
old system old system old system.In the old system, if two healer pieces dropped, then only healers could Need and chances were no one else could have gotten them. In the current system, everyone who took part in the fight has a chance of getting loot, and every piece of gear will go to use since the winner gets to decide which job to use it on. I get that it may be annoying if one person gets everything, but you can prevent this by creating your own group with your own rules (there also may be downsides to this, such as statics only gearing their DPS players first). But if you're going with the in game system, every single person has an equal chance for everything.
im talking about the new one, can you focus on that please?
the old sytem was bad, we agreed on that, but the new one is not perfect by any means. my main and only issue is that if you clear the fight and 1 / 8 gets EVERYTHING its not fair for the other 7. by any measure thats not fair at all.
That's what pages are for. You're just upset you've gotten bad rolls.
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