Results 1 to 5 of 5

Hybrid View

  1. #1
    Player
    jarlmcqueen's Avatar
    Join Date
    Nov 2017
    Posts
    33
    Character
    Nikola Flamel
    World
    Zalera
    Main Class
    Warrior Lv 70
    Probably to prevent level grinding. That's my belief anyway on why there is still a cap on those.
    (1)

  2. #2
    Player
    Lynvina's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    11
    Character
    Lynvina Heart
    World
    Midgardsormr
    Main Class
    Archer Lv 60
    Quote Originally Posted by jarlmcqueen View Post
    Probably to prevent level grinding. That's my belief anyway on why there is still a cap on those.
    Well... with all the tools we have to boost leveling.. I don't really see the issue here. Crafters can level via crafting, leves, and they boosted before it was incorporated into beast tribes.. (I dont even use my allowances at this point).. and with it being old content, I would think getting to 60 shouldn't be an issue... It's just odd that there are so many changes to allow smoother leveling, smoother griding for things, but then beast tribes are just left alone.

    I can see that with current and previous expansion, to keep the caps in place.. but I've heard each has 3 quests anyway.. (not sure of how accurate that is, I haven't unlocked SB beasts, still working on moogle as I am typing this..)
    With how many ways there are to level, i don't see why that would be the issue.. I can kinda see with crafters, but I'm not saying unlock everything and allow to be bloodsworn or whatever the max rank is, in one day-- but the way they have old tribes might need to be reworked or looked at.. if 3 is the magic number they want to use going forward, maybe change it to where so many quests don't unlock for old ones.. adjust the reputation per quest.. something? (i know there was like 6 or so my sylphs have.. but with me doing amalj'aa in the past with the sylphs I never grabbed them all..)

    So like.. instead of saying only 12 and that is it.. unlock the old sylph/amalj'aa/sahagin... they are a regular quest grind without crafters/gathers.. I don't know why Ixal would be an issue unlocked as well, i think people being caught up would be more beneficial than not o_o..
    (0)