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  1. #21
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Misutoraru View Post
    This
    Job difficulty should never put in the formula of balancing. It would always assume based on if the job is being use at it full potential
    Tbh I’ve never understood the argument this being implemented honestly really would not be fun.

    This information would be brought to the playerbase through streamers and logs, everyone would reroll to the same 2 or 3 jobs.

    This would tear diversity out the playerbase and lower the ability of average PFs as people will now be trying to play the hardest job in the hardest content.

    Hell if ninja, summoner and BLM were the top 3 dps in the game do u rly believe you’d still see players rolling the other jobs?

    This would impact the playerbase negatively. And I rly don’t understand some players desires to want it to happen so badly.
    (1)

  2. #22
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    Honestly in es and titania no one outdamages me while im on mch except for blms, or, a mnk with a dance partner only.

    I understand fflogs states otherwise but in my personal experience with 200 runs the above is what happens in random pugs. But tbf im always purple and close to orange too so.

    Pretty much what doozer said.

    I believe the results on fflogs for mch are not telling the whole story. So you have a ton of mchs on mch not knowing how to use it at 100% bringing its average down. Not “as” true for blm/monk.

    Imo mch rotations are wacky and most mchs dont know which skill to use when they get out of sync and fk up their dps. If you know what to do and when at all times mch would be up there with monk.

    So ya mch is pretty damn fun.

    This is the problem with class tracking dps roles on things like fflogs. If a job has more complexity to it then other jobs, this alone brings dps down due to players overall use of the skills, not the dps of the job itself.

    Drg and sam have never out dps’d my mch and are not in the same class as mnk/blm so idk why they keep trying to pad them onto the same level.

    Also, this is not class bashing im being realistic, my main is a nin <<<< see under photo. While id obviously prefer nin to be king its not, and mch is inline with monk “if” played right, which is rare compared to other roles. drg/sam have never been close to beating my dps on endgame content so they can stop trying to put themselves there. Dont see me trying to bs my way into nin being top dog or anything.

    Another problem with fflogs is people are picking and choosing specific stats to prove their point. You can do that with any role though honestly.

    As someone whos done 200 runs I personally attest the above to be as objectional as possible based on “my” experience in those runs. If drg/sam “actually” dpsd better then mch I would simply level them and use them, im not the type of player who is married to one role im married to whichever job has the most potential. Atm its blm, monk, and mch. That is it. Dancer gets an easy in and pass for providing great padding
    (2)
    Last edited by UnrealTai; 08-21-2019 at 08:32 PM.

  3. #23
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    ^ I think it's more that fights like Titania and ES have a lot of mechanics and downtime, which punishes BLM and MNK a lot.
    On top of 'learning the job' they also have to learn the fight and change their rotation to accommodate it. It's an entirely extra level of optimization that Ranged DPS don't really need to do.
    This effectively raises the difficulty ceiling for BLM and MNK a lot more than jobs like MCH. So the good ones will come out on top, but there will be more 'good' MCH's than 'good' BLM/MNKs.

    I've had the same experience as you really, I play BLM (when I'm not DRK) and we have a MCH in our FC 'pseudo static'. Raw damage, like SSS etc. my DPS is fine, but in live situations, the MCH will outdamage me as I've yet to master each fight and proper triple/swiftcast timings and leyline use.
    (0)
    Last edited by Seraphor; 08-21-2019 at 08:49 PM.

  4. #24
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by UnrealTai View Post
    Honestly in es and titania no one outdamages me while im on mch except for blms, or, a mnk with a dance partner only.

    I understand fflogs states otherwise but in my personal experience with 200 runs the above is what happens in random pugs. But tbf im always purple and close to orange too so.
    There is no 'problem' here, you're simply playing with more average players as, well, who else would you find doing extreme primals this late in the expansion?

    'Picking and choosing' on the other hand is exactly what you want to do. Not like what you've done which is seek out mediocre players in extreme primals for your anecdotes, but looking at metrics from the upper percentiles of the playerbase in savage because that's the only context where balance matters. And in this context, melees have no issues keeping uptime at all (because they're good players), and their results speak plainly to the disparity in balance between them and the jobs below them.

    I mean if you want to look at performance in extreme primals so much, there's plenty of actual data from there too, no need for self reports and anecdotes. Zero in on the people that actually know what they're doing and voila, the exact same dps spectrum you see in savage.

    (2)
    Last edited by Myon88; 08-21-2019 at 09:39 PM.

  5. #25
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by UnrealTai View Post
    Honestly in es and titania no one outdamages me while im on mch except for blms, or, a mnk with a dance partner only.

    I understand fflogs states otherwise but in my personal experience with 200 runs the above is what happens in random pugs. But tbf im always purple and close to orange too so.

    Pretty much what doozer said.

    I believe the results on fflogs for mch are not telling the whole story. So you have a ton of mchs on mch not knowing how to use it at 100% bringing its average down. Not “as” true for blm/monk.

    Imo mch rotations are wacky and most mchs dont know which skill to use when they get out of sync and fk up their dps. If you know what to do and when at all times mch would be up there with monk.

    So ya mch is pretty damn fun.

    This is the problem with class tracking dps roles on things like fflogs. If a job has more complexity to it then other jobs, this alone brings dps down due to players overall use of the skills, not the dps of the job itself.

    Drg and sam have never out dps’d my mch and are not in the same class as mnk/blm so idk why they keep trying to pad them onto the same level.

    Also, this is not class bashing im being realistic, my main is a nin <<<< see under photo. While id obviously prefer nin to be king its not, and mch is inline with monk “if” played right, which is rare compared to other roles. drg/sam have never been close to beating my dps on endgame content so they can stop trying to put themselves there. Dont see me trying to bs my way into nin being top dog or anything.

    Another problem with fflogs is people are picking and choosing specific stats to prove their point. You can do that with any role though honestly.

    As someone whos done 200 runs I personally attest the above to be as objectional as possible based on “my” experience in those runs. If drg/sam “actually” dpsd better then mch I would simply level them and use them, im not the type of player who is married to one role im married to whichever job has the most potential. Atm its blm, monk, and mch. That is it. Dancer gets an easy in and pass for providing great padding
    How many of those 200 runs were kills? I only see confirmed 14 kills, 5 of which are purple, highest being 86 if that is what you mean by "close to orange".
    (0)

  6. #26
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    What you searched for is from only 1 night. Maybe 2.
    Most people dont run live reporting all the time, just act, in fact if you look at the top parsers they mostly all only have 1 day of reports as well. Its just not something many people run all the time. You dont have it running more then 2 days either.

    So before you go posting something dumb like “14 kills out of 200 maybe” think about that first. Ive been farming it for weapons for multiple jobs since the day it came out and of the 200 salvage is included.

    And uh ya that is close to orange, 100s are PADDED, mine are not, theres no ninja debuffs, no drg buffing like the 95+ are. Anything at 85 unpadded is typically a 95+ if padded by other jobs. Also you seem to be missing some if you only see 86 as the highest, its 88.

    Your highest is only 80. Are we really going to start that bs now?
    (0)
    Last edited by UnrealTai; 08-21-2019 at 11:17 PM.

  7. #27
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    I'm not sure if you're aware but now that a certain site uses raid dps for rankings and not personal dps, 'padding' no longer really exists as a concept, let alone on a selfish job like machinist.

    There's no such a thing as getting a better rank because there was a ninja or dragoon around, because any damage you gained from them is getting added to that ninja and dragoon instead of you. So yeah an 85 isn't really 'a 95+ if padded' in this system, it's a true 85.
    (3)

  8. #28
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    MCH is doing quite a bit of damage but they should do quite a bit more considering they got no DPS utility at all.
    (2)

  9. #29
    Player
    RoyalBeef's Avatar
    Join Date
    Oct 2018
    Posts
    404
    Character
    Tiny Tina
    World
    Omega
    Main Class
    Machinist Lv 80
    Quote Originally Posted by UnrealTai View Post
    What you searched for is from only 1 night. Maybe 2.
    Most people dont run live reporting all the time, just act, in fact if you look at the top parsers they mostly all only have 1 day of reports as well. Its just not something many people run all the time. You dont have it running more then 2 days either.

    So before you go posting something dumb like “14 kills out of 200 maybe” think about that first. Ive been farming it for weapons for multiple jobs since the day it came out and of the 200 salvage is included.

    And uh ya that is close to orange, 100s are PADDED, mine are not, theres no ninja debuffs, no drg buffing like the 95+ are. Anything at 85 unpadded is typically a 95+ if padded by other jobs. Also you seem to be missing some if you only see 86 as the highest, its 88.

    Your highest is only 80. Are we really going to start that bs now?
    I was asking for clarification since you were talking about 200 runs, not 200 clears, and it only shows 14 clears. Many people believe that bc they're orange on runs that wiped at 50% they would come out orange on a clear, which is obviously not the case since the initial burst dissipates as the fight goes on. So I don't know why you feel personally attacked and try to attack me back. I never went around boasting about my percentiles, so 80 is fine :P Don't be so fragile, if you post data, expect people to analyze it :P
    (2)

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