I know these type of threads are common and lead to being flame blasted, but I love you all anyways. These are my thoughts and views, take them for what they are.
First I'll start with, FF14 gets better with every patch. Not even a little better, but exponentially better. This game is currently on the right track with the right train. My friends/family think I'm nuts for still playing but I honestly enjoy playing this game.
So my first thing that bugs my and does disrupt my game play enjoyment, is the ability to swap classes/jobs at will. I know that was a selling point of FF14 v1.0 with the armory system, but I think has outlived its fun. During one instance I have changed my class/job over 6 times. This takes away from the game for me. When I enter a raid as an archer/bard, change to a thm/blm, and fight bosses as a cnj/whm; I don't feel like I'm playing an adventurer. Feels like I'm using the dress-sphere system from FF10-2 and I didn't play that one for a reason. This also makes having multiple classes/jobs a standard for raiding. I don't feel it improves the game and more of a mechanic that we just abuse now.
I just think something should be in place, so we can't change classes at whim, in raids, during fights, every couple seconds; that would improve game play for me. My humble suggestion would make we can change classes are aether crystals/gates. They are all over the place so place can still change classes easily.
Character customization is something I think is very important in an MMO. AF gear is out and people have a need to have their own look, I think vanity gear slots would be great. What are vanity gear slots? Gear slots that are shown over your current gear, but you don't get the stats. I'll use an example, since I couldn't think of a clear way to word it. If you put you AF chest piece in the vanity slot, you wouldn't get the stats. The graphic would be shown over what you really have put on your chest slot. This way, if you get an upgrade but like your current look, you can get the upgraded stats but keep you quinine look.
Kiting is another thing that bugs me. If there is more than one monster to tank, players kite them. I understand why we do this, it works very well. Why tank and heal? When you can tank the one you need to kill and have the rest chase one party member. I would like if this wasn't the best/only option for many tough fights. Getting my AF gear for many of my classes made me see how much we abuse kiting as a form of tanking.
Those are three thing that were on my mind. Feel free to flame blast, troll, add ideas, improve upon, or whatever you want to them. Just as a personal request, if you tl;dr just don't post to this thread. Granted, I think I'll get my tl;dr now for asking. Thank you fro your time.


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