BLM .. I generally enjoy a glass cannon. For some reason this job just doesn't tickle my noodle.
All tanks. Tanking is just so boring to me.
BLM .. I generally enjoy a glass cannon. For some reason this job just doesn't tickle my noodle.
All tanks. Tanking is just so boring to me.
"If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP
Tanks in this game. I'm so not used to being forced into a single weapon choice, every MMO I played you had the choice between Sword and Board for max tankiness, or 2 hander, some games even let you dual wield, for Offtankage and DPS puposes. Especially warriors are supposed to be the masters of armed combat, how would they not know how to use swords, daggers and shields?
Same with healers, I love the combat cleric healer type that can wear heavy armor and wield maces and a shield to whoop some a**, thematically none of the robe wearing healers appeal to me at all.
Astrologian before they nerfed it. I just didn’t have the dedication to try to remember what each card done as well as heal.
Similarly with bard, wasn’t dedicating time to trying to learn what each song does and even then the text for each song is so long it’s like they tried to stick a small novel into the text box for them. There is so much going on in them I just get confused reading it. It’s like...
“Procs with this, combos with that, lasts for x seconds, can only be used when under x spell, can’t be used with y spell, grants x effect, skill description, *turns page* epilogue”
Neither are my main though obviously so it’s not so much an issue I encounter often
Red mages, they're boring and the novelty of verraise wears off really really quickly
Mainly because of positionals. Don't know why everyone is giving monk hate when every melee dps job has positionals.
And its not like monk has alot either.. it has TWO.. back and side. Like seriously... you move around WAAAAAAY more then that in the first dungeon boss.
For me it's largely how punishing losing a single Dragon Kick/Leaden-Bootshine is now, though I guess it's just representative a larger issue I take with current Monk. Dragon Kick used to be something that one could situationally re-apply early if denied Bootshine positioning or let drop off just before the next DK or, in RoF, Demolish for only 15-22 direct potency lost (vs. an extra Bootshine and True Strike in window). Now it's effectively 425 potency due to Leaden Fist, with zero value in its early replacement. It just feels really off to have that kind of positional lenience that felt MNK-iconic replaced with just outright ignoring positionals as a mechanic for 30-50 seconds of every minute. There's no less lenience or creativity in positionals -- no position-less GCDs, no branching rotation options at minor costs that become potency gains in light of forced positionals -- replacing that aspect instead with alternation between mechanic and non-mechanic. Imho, that kind of change just sums up almost all the things wrong with our expansions' job adjustments over time.
Last edited by Shurrikhan; 08-22-2019 at 02:24 PM.
Well there must be something to it if so many people think so, I doubt we all tried it and then all agreed on the same thing that doesn't even exist. Unless you're thinking flat earthers or something lol.
Personally its not just the positional (which are easy on say dragoon or ninja, w.e) but it's the everything about it combined just gets to be like.. one of these mechanics is the straw breaking my back and I'm not "clicking" with it. Dot, positional, chakra, forms + form shifting + form ignoring + form pausing, critical form buff pattern, gilded lightning + gilded lightning consumption.
And a lot of those concepts are going on all at once. Meanwhile on many other job's mechanics, I feel, are more sequestered to their own spaces. Usually I can feel like I'm playing decently well without much worry, but when I start playing Monk I feel like I actually have to care- if I wanted to feel like I was playing decently lol (all jobs can be played brain dead "ice mage" black mage, but I try not to be that person lol). Like Ninja Mudras don't bother me because it's just "oh, one second let me-- yep okay, back to the other dance for a bit".
Not that I'm saying there is no logic or can't click for others or whatever but all the noise in monk doesn't click for me, and I feel part of it is having to positional on top of other things. I am aware other jobs have positional, yes lol. I've played all the jobs and, to me, monk is my most 'unclicked' job.
Important note my monk is level 60 lol (all jobs level 60 or above), while I'm aware, vaguely, of some of the newer skills (like form pausing) I've not played that far with it (as it's my least favorite, but that is just an opinion/preference and I'm not raging for SE to do anything about it- as it's not my cup of tea to try and change).
Last edited by Shougun; 08-22-2019 at 03:33 PM.
SAM, MNK, and WAR. Dunno what it is, just can't play them. And it's a shame cause WARs are my favorite tank when I'm healing.
I enjoy Monk too! I really should play my melee character more often.
For me, one of the jobs which never clicked is Summoner. Love Arcanist and Scholar but I just don't care for Summoners. Go figure.
The other job is Ninja. It's too much effort for little reward. I rather have remained a Rogue. At least that class is fun and has a great storyline.
Honorable mention: Astrologian. I haven't tried the new version but the Stormblood Astrologian eluded me. I was passable but never good.
emphasis mine
Excuse me. Doesn't tickle your WHAT???
Last edited by Kacho_Nacho; 08-22-2019 at 03:29 PM.
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