Because of the upcoming, positively perceived, changes with the introduction of new skills, there won't be a skill feedback from the PvP community, as the gameplay could change a lot and balancing will be different again.
However, there are still a few points that we gathered that mainly include the general framework of Feast.
- Chat in Feast
Consider using the 60s preparation time before a match to let people talk with each other. It is hard to give simple tips or advise at the moment.
- Quickchat option for "Burst ready" and "Sorry"
"Hello" is being used as "Burst ready" by experienced players at the moment. It will be seen as toxic behavior by new players or lead to confusion, if they see players spamming "Hello".
Furthermore mistakes happen, implementing "Sorry" can be a nice way of apologizing. Matches and the discussion after it, can get heated. (Could be replaced for "Thank you" or "Nice Job" that are often used in sarcastic ways sadly. "Sorry" is less vulnerable to that outcome. Too avoid button bloat..)
- Map Rotation in Solo Queue
Consider reintroducing old maps, Lichenweed and The Feasting Grounds for solo and training queue at least. Revamping those to be smaller(Feasting Grounds) or have different walls/obstacles (Lichenweed) would be necessary, because we now lack the sprint ability as a general skill. Just one very bright blue map for ages starts to get BOOORRRING. The same single map for Light Party Seasons and Tournaments could still be a thing, but let us have fun on different maps in solo and training mode please.
- Disconnected players in Feast
If you disconnect in The Feast, you immediately drop all your medals, even if you reconnect swiftly, the enemy team most likely will have picked them up already. It would be better if only half of the medals could be picked up by the enemy team, and only all of them after some time. A tank that disconnects with 200 Medals can lead to instant lose.
- HUD Medal Visibility
While the removal of Heavy and Light Medals was positively received by the community, it created a new problem. It is now harder to choose the right, valuable target. The medalcount after somebodys name is hardly recognizable in the heat of the battle. The overview bar is small and confusing as your team could be left or right side (you have to find the star first...etc.). Consider implementing icons behind a player name or in the bufflist of the player, that show if someone is holding many or few medals
- Wolfmark Currency Cap
In the past, Wolfmark currency rewards in Frontline and The Feast were buffed by huge margins. The 20.000 Wolfmark cap still persists. With challenge log weekly entries and daily roulette frontline bonus it is reached fast, giving the nature of Feast (ending in 2-3min sometimes) it can be capped in just an hour or less if the queue is fast. Consider upgrading the Limit to 30.000 or 40.000 Wolfmarks or even higher.
- Wolf Collar Items
Would be nice to see Dancer and Gunbreaker weapons aswell, as other new items for them. At the moment casual PvP Feast players would have to play 2-3 seasons to get one item. It would be better if there are small rewards for less collars than 10. On the other hand, veteran top10 pvp players have after 9 seasons with Wolf Collar rewards possibly every weapon by now. (where is the cerberus mount?)