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  1. #1
    Player
    AhriSazame's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Asa Ittetsu
    World
    Balmung
    Main Class
    Arcanist Lv 80

    Lv 80 Paladin Changes I'd like to see

    Hi! I recently got to Lv 80 on my Paladin last week and so far, I'm liking it! There are a few things I'd change though and remember these are just my opinions!

    1. Please take Confiteor off the GCD as it feels clunky and it wouldn't make the job broken.

    2. Find a way to generate Oath through something else besides auto-attacks.

    3. Extend the duration of Goring Blade's DoT to 25 seconds.

    4. Extend the range of Cover to 15 yalms. (This is mainly for dungeons for newer players who don't know what that green beam on them is and that it can be broken when you run away from me! )

    5. Rage of Halone feels better to use than Royal Authority for some reason. Maybe the animation feels too slow.

    And there you have it! I hope none of those are too OP of changes that I'd like to see.
    (1)

  2. #2
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I think paladin is fine as-is, but I wouldn't mind being able to toggle between the Royal Authority and Rage of Halone animations.
    (0)

  3. #3
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    All I want right now:
    -Oath gain besides Auto Attacks
    -Divine Veil affects the PLD
    (4)

  4. #4
    Player
    Supersomething's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Zivah Relana
    World
    Zalera
    Main Class
    Gladiator Lv 100
    Give me Oath generation from my 1,2,3 and aoe combo and I will be happy.
    (0)
    Remember, you're unique... just like everyone else.

  5. #5
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AhriSazame View Post
    1. Please take Confiteor off the GCD as it feels clunky and it wouldn't make the job broken.

    2. Find a way to generate Oath through something else besides auto-attacks.

    3. Extend the duration of Goring Blade's DoT to 25 seconds.

    4. Extend the range of Cover to 15 yalms. (This is mainly for dungeons for newer players who don't know what that green beam on them is and that it can be broken when you run away from me! )

    5. Rage of Halone feels better to use than Royal Authority for some reason. Maybe the animation feels too slow.
    1. I don't know if this would be OP, but it is a dps increase. We would be able to fit in a 5th Holy Spirit into our Req windows (plus the Confiteor). I don't know if the increase would push us into OP range, but we're already the 2nd highest parsing Tank, and aren't really in need of dps buffs.

    As for the clunkiness, I can see that. The one thing I don't care for in the Req window is that I have to count Holy Spirit/Circle spam to make sure I don't miss Confiteor. I wish there was some kind of actual rotation. That said, making it an oGCD would mean I don't have to count my spells, I just gotta keep an eye on the Req buff and Confiteor at 1 second left. Though I'm not sure that's a whole lot better in terms of QoL.

    2. I've seen this request a lot. I personally feel we're mostly fine on this front, but maybe we do need an ability on the GCD that builds Oath? Something we use in downtime or pre-pull? The only issue I can see, though, is that could allow us to start with 100 oath, which seems overly good. Now, granted, we are short a defensive cooldown compared to other tanks, so maybe the low recast on Sheltron coupled with the ability to start with 100 oath would "even" that out?

    But we do have one dead ability still in Shield Bash. It never gets used. That could be a prime target for a rework that could give Paladins a way to generate 50 oath outside of combat

    3. I don't understand this one, to be honest. It takes 22.5s with 0 skill speed (9 GCDs) to get back to Goring Blade. And baseline gearing gets us some amount of sks. 21s means it might fall off for a second before being reapplied. 25s would mean we are absolutely clipping the DoT, which would be bad.

    4. I could get behind cover buffs, as the skill is super niche right now. The big one I would like to see, though, is the Oath cost removed. It already has a 2 minute cooldown. Did it need to use up a Sheltron/Intervention, too?

    5. Another one I've seen a lot. I personally don't have a preference, though it is weird that we turn Rage into a new ability via a Trait, rather than just buffing Rage. Plus, Rage of Halone is a cooler name, so I'd be down with keeping it Rage (in name and animation), and just having the Trait buff it.
    (2)

  6. #6
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AhriSazame View Post
    Hi! I recently got to Lv 80 on my Paladin last week and so far, I'm liking it! There are a few things I'd change though and remember these are just my opinions!

    1. Please take Confiteor off the GCD as it feels clunky and it wouldn't make the job broken.

    2. Find a way to generate Oath through something else besides auto-attacks.

    3. Extend the duration of Goring Blade's DoT to 25 seconds.

    4. Extend the range of Cover to 15 yalms. (This is mainly for dungeons for newer players who don't know what that green beam on them is and that it can be broken when you run away from me! )

    5. Rage of Halone feels better to use than Royal Authority for some reason. Maybe the animation feels too slow.

    And there you have it! I hope none of those are too OP of changes that I'd like to see.
    1. This change feels unnecessary to me, but you are right. As long as it ended the Requiscat buff and cost 2000 mp, then this change would only result in a very minor dps increase. As is, Requiscat is 12 seconds long, which is WAAY more than enough time to get in 5 GCD's. DRK and WAR get in 5 with only 10 second buffs (though admittedly this takes some skill speed to accomplish consistently)

    2. This is an interesting change because you have to be very careful about how fast you let PLD build gauge. Shelltron has no significant CD, so if you built gauge faster than now, it would result in Shelltron getting stronger. Shelltron is already plenty strong as is, so I would only agree with this change if the new oath generation method resulted in the same gauge fill speed. Also remember that tying this to skills will feel less consistent due to the large number of skills in PLD's normal rotation anyways (Royal Authority, Goring Blade, Atonement, Holy Spirit, Confietor, etc.) Personally, I like the consistent nature of how PLD builds gauge now. It is simple and easy to plan for. The only time it is odd is when you are forced to be at a distance from the boss or in downtime, but no tank gets to build gauge or resources during these times either (very slight mp regen for DRK, but this is extremely minimal), so that's not a big deal. You could maybe argue that other tanks CD's keep going during downtime, but Shelltron is massivley strong compared to Raw Intuition and Heart of Stone anyways, so the tradeoff seems fair to me. TBN can't really be compared since it is ridiculously strong defensively.

    3. This change is a little odd to me. It's important to remember that DoT's work off of a 3 second tick speed. So the damage from the DoT skill only applies every 3 seconds (this changes with skill speed, but for simplicity sake lets assume 0 skill speed). This is why every DoT skill or spell in the game has a duration that is a multiple of 3. (15 sec, 24 sec, 30 sec, etc.) Changing goring blade from 24 seconds to 25 seconds would actually be the exact same damage, because the DoT could not tick again until you reached 27 seconds. So this change would be basically useless.

    4. This is fine by me. Cover range increase would be a nice QoL upgrade.

    5. I would be fine with a skill glamour system that allows you to toggle animations. I personally like the feel of royal authority better than RoH, but that's completely subjective.


    As others mentioned, PLD is in a FANTASTIC spot right now. Their damage is amazing, the rotation feels good, the job has spectacular utility and it is the premier OT right now. Buffing their damage is not something I would consider a priority right now if I was a dev.
    (0)
    Last edited by Tex_Mex; 08-20-2019 at 03:00 AM. Reason: 10char

  7. #7
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MaethusXion View Post
    All I want right now:
    -Oath gain besides Auto Attacks
    -Divine Veil affects the PLD
    I think that they did the Oath gain the way they did was to act as a balance mechanism for subtle benefits that you get for your skills. Really they did this with all the tanks. Just look at the short CD skills as an example.

    Short CD skills- benefit -> cost
    HoS- can be used on anyone, free -> lowest % reduction
    RI/NF- flexible if needed, NF helps both MT & OT simultaneously, can be self sufficient for healing -> Shares CD, NF must have a target to work, NF is somewhat rotation dependent as it needs hard hitting skills to get benefits.
    TBN- Strongest single target mitigation, can be used on anyone, short CD, can be considered a free shield-> risky, must break to be free so more like freeish, can screw up your DPS if you fail to break.
    Sheltron/Intervention/Cover - most flexible, 2 of 3 have very short CD and can be used back to back effectively like charges -> slower start up, takes nearly 1 min. to gain the effective charges.
    (1)

  8. #8
    Player
    Juanpierre's Avatar
    Join Date
    Feb 2016
    Posts
    24
    Character
    Juan Pierre
    World
    Exodus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by AhriSazame View Post
    Hi! I recently got to Lv 80 on my Paladin last week and so far, I'm liking it! There are a few things I'd change though and remember these are just my opinions!

    1. Please take Confiteor off the GCD as it feels clunky and it wouldn't make the job broken.

    2. Find a way to generate Oath through something else besides auto-attacks.

    3. Extend the duration of Goring Blade's DoT to 25 seconds.

    4. Extend the range of Cover to 15 yalms. (This is mainly for dungeons for newer players who don't know what that green beam on them is and that it can be broken when you run away from me! )

    5. Rage of Halone feels better to use than Royal Authority for some reason. Maybe the animation feels too slow.

    And there you have it! I hope none of those are too OP of changes that I'd like to see.
    1. This would break it. PLD is already strong in a wonderful way. Changing an ability from GCD to oGCD is a significant buff. Plus it screws up the rotation, which is timed really well. The only thing that could make it less "clunky" (if it is) would be making Holy Spirit automatically switch to Confiteor after 4 uses. But people already complain about dumbing down. Counting to five is relatively simple.

    2. It's programmed to generate gauge every 25 seconds- which is exactly what other tanks have (TBN, HoS, RI). We don't need faster gauge. Maybe just put it on a 25-second timer so people don't feel like somehow they are getting robbed?

    3. Screws up the rotation. It's timed perfectly so you get a Goring Blade --> Royal Authority --> Intervene, rinse and repeat. You mess with the timer, you mess with the rotation. A few more seconds might give more padding for screw ups, but a better solution is not screwing up.

    4. That's fine.

    5. Animations < Numbers
    (1)

  9. #9
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Getting Oath Gauge from auto attacks only is intentional because it takes roughy 25 seconds to accrue 50, which is used for your skills. This is in line with the 25 sec cooldown on similar abilities for other tanks. On one hand it's slow to build at the start of a fight, however, the upshot is that at 100 gauge, you can use 2 Sheltrons back to back or a Sheltron+Intervention, etc. Other tanks dont have this flexibility, so it's considered balanced. Not to mention, any skills or spells that might grant Haste (none come to mind right now though since ShB removed Arrow/Fey Wind) would result in faster auto attacks. Perhaps there are certain swords with lower delay? I know in ARR, Excalibur had a shorter auto attack delay than Dreadwyrm, making it better for the old Sword Oath despite the difference in substats that favored Dreadwyrm Blade.
    (1)