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  1. #11
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Further to the OP, a 4th healer could actually lead to better balance and more unique class identity...

    One of the issues with the current 3 healer setup is that WHM is direct heals, and SCH is shields, but AST is forced to choose between being a 'discount WHM' or a 'discount SCH' due to the need for a mix in savage raids. A 4th healer would let SE split the healers evenly between direct heals and shields, allowing each healer to have their own identity within their speciality without making any one healer 'required' for difficult content.
    (7)

  2. #12
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Billythepancake View Post
    To me, its not about balance, it's more about the fact that they attempted to achieve balance by gutting all the healers of what made them fun and unique. I don't want a 4th healer, not for balance's sake, but because they can't make the 3 we have fun and unique. Why would I want a 4th WHM with a small gimmick that barely distinguishes itself from the other 3?
    Basically this. For 4 years now we've been told "You can't have a new healer because we need to balance what we have" and this is the result of that. Dumbed down jobs.
    (18)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #13
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Acidblood View Post
    Further to the OP, a 4th healer could actually lead to better balance and more unique class identity...

    One of the issues with the current 3 healer setup is that WHM is direct heals, and SCH is shields, but AST is forced to choose between being a 'discount WHM' or a 'discount SCH' due to the need for a mix in savage raids. A 4th healer would let SE split the healers evenly between direct heals and shields, allowing each healer to have their own identity within their speciality without making any one healer 'required' for difficult content.
    Hopefully SE realizes that is long overdue for AST to either be regen or shield, to make their lives easier when the eventual 4th healer comes. Better to balance regen vs regen / shield vs shield, than having a turf war between the 3.
    (2)

  4. #14
    Player
    DenzelVilliers's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    158
    Character
    Chris Evans
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    I hope there's a 4th healer in the future and that healer be a Meele. But if balance is the reason to the 4th Healer wasn't made yet i believe that a 4th Healer is out of question, unless they release a 4th healer even unbalanced, i already lost my hopes in Healers Balance after +6 years playing this game. I'm just waiting for new Jobs Updates to see WHM being nerfed directly ( nerfing their own skills ) or indirectly ( buffing af SCH/AST skills ) always being.

    Anyway, SCH at SB was "almost a meele", you had to stand in Meele position to spam Miasma II always that debuff goes off ( 10 secs ) to improve your damage, a Meele Healer could be something like that where their DAMAGE skills was based on Meele style, NOT their HEALING skills, Healing Skills should be ranged like any other.

    PLD and GNB are similar, as WAR and DRK are similar now as well. So AST should be focused in only one Stance, Nocturnal or Diurnal ( Nocturnal is useless to me, i just play NOC if there's another AST in my group already in DIU, so i wouldn't miss NOC at all especially now that DIU got Shields to cast ), that way we had 2 healers based on Regen Kit and 2 Healers based on Shield Kit, so the new Healer could be more Buff based too, so there's another 2 Healers for Buffs ( AST and their cards + the new one ) and 2 Healers for Raw Skills ( WHM with their Strong Healing and Damage + SCH with their strong Damage Mitigation and Shields ).
    (4)

  5. #15
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    As much as I'd love a Geomancer or Chemist class, if SE's definition of balancing is to dumb all three classes down to a basic, bland toolkit, then I don't want a fourth healer.
    (2)

  6. #16
    Player
    LukaRoselia's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    113
    Character
    Ruby Togawa
    World
    Zodiark
    Main Class
    Ninja Lv 91
    Why do they even have to be balanced? Whats wrong with having 4 unique healers that all excel in different things?

    What's the point in having 4 if they're just all the same homogenised class with an aesthetically different gauge?

    I want to play things because they are fun, not to sit there and be all like 'Omg Astrologian can buff people and White Mage can't, that's not fair, change it!' If all the healers become 'balanced' aka, the same, then whats the point in me ever playing the other 3 out of my aesthetically preferred 1?
    (11)

  7. #17
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by LukaRoselia View Post
    Why do they even have to be balanced? Whats wrong with having 4 unique healers that all excel in different things?

    What's the point in having 4 if they're just all the same homogenised class with an aesthetically different gauge?

    I want to play things because they are fun, not to sit there and be all like 'Omg Astrologian can buff people and White Mage can't, that's not fair, change it!' If all the healers become 'balanced' aka, the same, then whats the point in me ever playing the other 3 out of my aesthetically preferred 1?
    Short answer: Savage Raids.

    Savage Raids are designed so tightly around hard enrages (i.e. a DPS check) and scripted mechanics that if all classes of the same role don't bring A, B, C and D with X rDPS they are seen as 'useless' by the parser slaves and speed runners; rumours spread, party finders exclude said class, and people complain... so, Yoshi forbid any class be unique and fun, because apparently we aren't here to have fun (or think for ourselves), we are here to get a 99% parse on FFlogs :faceplam:
    (7)

  8. #18
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by YusiKha View Post
    It’s not mutually exclusive, but time and time again I see people saying that they want our 3 balanced before a 4th.
    It's possible if they change their vision and focus their work on this role (for once).
    (2)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  9. #19
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Skeptical, with SE's track record. They could do it, but it may end up being like how Tanks are right now, and I'm not too sure that would be worth it.
    (1)

  10. #20
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Arale View Post
    Skeptical, with SE's track record. They could do it, but it may end up being like how Tanks are right now, and I'm not too sure that would be worth it.
    True, also at least tank players got a new toy GNB to play with you know. What did healers get? Nothing. If healer just gonna end up getting homogenized like tank, why can't I have a new toy healer job to play with?

    People should stop believing the "we add a 4th tank to better balance tanks" statement. Healers got treated the exact same way (if not worse) as tanks.

    Add new job is one thing. Balance is another. If they can put effort into balancing/rework, add a 4th first or later doesn't matter.

    Just thinking about I have the same three jobs to play as healer for at least another 2 year, I died a little inside.
    (4)

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