Page 1 of 2 1 2 LastLast
Results 1 to 10 of 15
  1. #1
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80

    My issue with AST.

    Yes, yet another AST thread.
    And as long as SE continues to ignore it i believe we should all keep posting.

    I've been playing AST since its release in HW. I absolutely love the animations, weapon and concept of the job.
    I'm not a hardcore player who does savages and all that, cus sadly i don't even have the time for that, but i feel like i also have the right to give my thoughts on the job, the game wasn't made only for hardcore players right?

    So, my first issue with AST started back in HW.
    This lazy as **** "hybrid" job idea.
    I believe its common sense that hybrid jobs are nearly impossible to balance and EVEN MORE when a job is basically copying other existent jobs.
    Its a lame design that could have been something way more interesting, engaging and most importantly UNIQUE. But we ended up with this WHM/SCH wannabe, getting constantly buffed/nerfed because, as i said, its pretty much impossible to balance.

    AST needed an overhaul back in Stormblood (maybe even in HW) to turn it into an actual NEW JOB and not this unbalanced unoriginal mess.
    Jesus, i can place most of WHM/SCH spells in the same exact Hotbars as AST because they're basically the same abilities with different animations, it almost feels like i don't even change jobs when i go from WHM to AST.

    SE locked themselves inside a cage with this job, they can't buff it becuse it can turn into a overpowered mess and replace the other 2 healers, they can't nerf it because it turns the job into an useless crap, they can't change abilities because of the lore, and they can't simply add or remove abilities because of, again, lore.
    There is just no hope for it.
    I only have the patience and motivation to play this because of the whole job design but honestly, it can get pretty frustrating


    CARDS

    Oh my god.
    We press 11718 keys (draw, redraw, redraw, redraw, minor arcana, play, fishing seals, while paying attention to which type of job -meele/ranged- will receive the card while having to heal, dodge stuff, rez someone, throw a malefic now and then, try to use horoscope, etc.) for a mediocre buff on a long cooldown, that honestly doesn't add that much to the game.
    (And honestly DNC can quickly press 4 keys, deal a lot of AOE damage and buff the entire raid for nearly the same amount)

    Just change it back to the old system, change spire AND balance into something different, a lot of players ignored the usefulness of the other cards because they were "fishing balances" so just change balance into something else and players will have to use the other ones as well, i don't know, JUST DO SOMETHING.

    And what's with this whole meele card/ranged card mess???
    Let's say you are doing progression and end up in a party of 4 with 2 meele dps, all of my ranged cards will go to me? Really? (Remember, there's not only savage content in this game.)
    Again, SE being messy.
    (22)
    Last edited by Muahbec; 08-22-2019 at 05:06 AM.

  2. #2
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Let me continue this here.

    What is the point of Horoscope???
    For a job that's constantly pressing buttons like crazy, giving a tool that forces them to press 3 more is ridiculous. Why does it only lasts for 10s after you activate it and only after you buff it with helios/aspected helios it goes to 30s duration?
    What the hell?

    CU?
    We are sacrificing our mobility and the possibility to cast malefic, throw a card or heal someone for a lame heal and some mitigation. It should honestly be the most powerful bubble in the game to compensate for the sacrifice.
    But again, in the end, its a lame sacred soil with different animations.... nothing unique about it.

    I'm still trying to find where does the "opposition" in "celestial opposition" makes sense....
    Its just a reskined instant aspected helios which in the end turns out to be just a medica 2/succor with different animations.... depressive.
    (19)
    Last edited by Muahbec; 08-22-2019 at 05:08 AM.

  3. #3
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    NOCTURNAL SECT
    I dont want this to be buffed so it can "compete" with SCH, i want it to be something completely different. If i wanted to play the shield healer i could easily switch to my SCH and be happy. And this goes to Diurnal sect too.

    I am so tired of people saying "ooh give AST this so they will have their version of WHMs that"
    No.
    I want something unique, not this copy/paste mess.

    I started playing this game because i wanted to be a healer and i want to play 3 different healers.
    And you know whats even more ridiculous?
    SE ignoring the healer community, the fact that SE NEEDS more people to work on these jobs properly and the fact that it has been 2 expansions with this hybrid unbalanced mess and they still haven't reworked it.

    Im over it
    (14)
    Last edited by Muahbec; 08-22-2019 at 05:05 AM.

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I agree with some of the points; Astrologian is causing SE some major issues just like other ‘support-based jobs’ (Ninja, Dancer, Bard, Red Mage) and they’re pretty much unsolvable without breaking the balance completely. And they should being reinforcing the things that make it different from other healers rather than removing them

    I don’t dislike current cards, but at the same time I don’t think they’re any better than how they were before. I’ve seen others say it’s like a mechanic that should exist on a different job which I totally get; it’d be fun on a different job. But I’m Astrologian something just doesn’t feel right about it. That said, I don’t have issues personally with how we use them mechanically (Draw/play/Arcana/etc), but I’m aware that the majority are very unhappy with it

    I’m not sure I agree about Horoscope being pointless. Timing it properly saves you casting a second Helios or using a different oGCD which conserves resources and gives you more opportunity for pDPS, which is the endgame of any healer (including Astrologian). Horoscope can easily be weaves between Malefic IV too so technically it should take no time out of our rotation. It’s flexible in that it can be used proactively (before Aspected) or reactively (after Helios), not that you should ever be doing reactive healing at level 80. I can understand feeling like it can be clunky to use, but I don’t think it’s fair t call it pointless.

    Collective Unconscious won’t ever get stronger because that would mean having to channel it which nobody would ever do. I think it’s more likely they’ll just remove the damage reduction and channeling, and just keep the Regen. Either that or the effect will change depending on Sect as usual, and it’ll just be a standard oGCD where you shoot out a bubble that remains visible for like .5 of a second so the animation won’t clip with your next spell (effect durations will remain the same of course). I like channeling Collective Unconscious but it’s impossible for them to incentivise it because it’ll be impossible to keep channeling for the full duration (because of the DPS loss). I think there’s an extremely high likelihood they’ll just remove the channeling aspect, because nobody is ever going to use it anyway (no matter how strong it is)

    Edit: Partially agree with Nocturnal Sect too. I do like having the choice of which style of healing, but at the same time I totally feel the same way (if I want to use shields I’ll play Scholar since it’s my main lol).

    Basically, I love the current Astrologian, but even I think it needs a lot of changes to bring it up to the same quality as other jobs
    (5)
    Last edited by Connor; 08-22-2019 at 01:18 AM.

  5. #5
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I wish instead of going full balance bot if SE would have gone the complete opposite way, keeping divination for damage like Chain is on SCH and Afflatus Misery on WHM, but make cards full support, we are healers / support at the end of the day, I used to get more enjoyment giving Bole to a tanks or Ewer / Spire than handing out balances back in the day.
    (11)

  6. #6
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    I'm still of the mindset they need to drop the Sects completely, and adjust the base healing kit, since that's the main problem of the job (as you've noted). I'd say have Minor Arcana's cards be healing modifiers for the Aspected spells (meaning Minor Arcana would be gotten much sooner when leveling). Lord gives Shields, Lady gives HoTs, both working for the next 3-5 Aspected/oGCD casts. Which minor arcana you'd get would go back to being random, so your fate is in the cards (literally). This gives the class a bit of its own healing flavor while expanding on its main class mechanic, which are the cards themselves.

    More on the cards, I'd have preferred the old card system with Spire being changed to Direct Hit (since TP no longer exists) and Balance changed to a True North type buff for the melee positionals. This effectively removes the problem with people fishing for balance and makes every card useful in its own right.
    (7)

  7. #7
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Connor View Post
    Collective Unconscious won’t ever get stronger because that would mean having to channel it which nobody would ever do.
    CU was pretty strong in SB, but proper play never involved channeling it. Especially after the 4.4 change where its HoT and mitigation were applied instantly (provided people were standing under it when it activated). A buff to its regen potency wouldn’t necessarily mean that it would need to be channeled—it honestly needs one, because both Sacred Soil and Asylum crap all over it.
    (9)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #8
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    I find myself going out of mana so fast as noct astro even with popping Lucid Dreaming and using Lightspeed on CD, do you actually need to meld Piety compared to the others healers?

    I think they need to tune down mana cost on malific or something because with the 1.5 cast time it has it drains my mana so damn fast

    The card mechanic is annoying and dumbed down so much so why not even dumb down it further just using Lord and Lady, for melee and ranged and just remove the other cards, if they arent gonna go back to the old one.
    (10)
    Last edited by snipski; 08-22-2019 at 06:19 PM.

  9. #9
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Connor View Post
    Collective Unconscious won’t ever get stronger because that would mean having to channel it which nobody would ever do.
    Lmao wut

    By "channel" do you mean spending time to cast it instead of it going out instantly? Unlike Sacred Soil and Asylum which are both stronger than CU and targeted AoEs?

    You realize that currently even if it is just a buffed Regen without Damage midigation no one would use it still right? The issue with it is that it is insanely weak for the size and restrictions it puts on the AST. If they buffed its heal but kept everything else as is now it still might not be used that often.

    The fact that it requires the AST to position in a good spot and take a full GCD to use effectively (in most situations) AND holds the AST in place means it needs to be buffed. Compare it to Sacred Soil and Aslyum that are used, basically, on CD and there is no way you can say its even close to OP.

    Its best used when it ticks and you can cancel it quickly. But this relies on server ticks and if/when your party gets hit by it.
    (2)
    Last edited by Rivxkobe; 08-24-2019 at 01:40 AM.

  10. #10
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Really all I would like to see with CU are the following:

    1: Increase the potency of the Regen to at least 100 to make it match the sacred soil and asylum's regens.
    2: Increase the range of the bubble to 15y or there abouts so you can more easily use it as an an AOE oGCD regen.
    3: If they are going to keep it as a channel then make the damage reduction portion persist longer than a second or 2 after they leave the bubble like the regen. It doesn't have to be as long as the regen but at least maybe something like 8 seconds like the short tank CDs.
    (2)
    Last edited by Sancho_Nyanta; 08-24-2019 at 03:11 AM. Reason: Part of my point was Ninja'd while I was typing

Page 1 of 2 1 2 LastLast