Yes, yet another AST thread.
And as long as SE continues to ignore it i believe we should all keep posting.
I've been playing AST since its release in HW. I absolutely love the animations, weapon and concept of the job.
I'm not a hardcore player who does savages and all that, cus sadly i don't even have the time for that, but i feel like i also have the right to give my thoughts on the job, the game wasn't made only for hardcore players right?
So, my first issue with AST started back in HW.
This lazy as **** "hybrid" job idea.
I believe its common sense that hybrid jobs are nearly impossible to balance and EVEN MORE when a job is basically copying other existent jobs.
Its a lame design that could have been something way more interesting, engaging and most importantly UNIQUE. But we ended up with this WHM/SCH wannabe, getting constantly buffed/nerfed because, as i said, its pretty much impossible to balance.
AST needed an overhaul back in Stormblood (maybe even in HW) to turn it into an actual NEW JOB and not this unbalanced unoriginal mess.
Jesus, i can place most of WHM/SCH spells in the same exact Hotbars as AST because they're basically the same abilities with different animations, it almost feels like i don't even change jobs when i go from WHM to AST.
SE locked themselves inside a cage with this job, they can't buff it becuse it can turn into a overpowered mess and replace the other 2 healers, they can't nerf it because it turns the job into an useless crap, they can't change abilities because of the lore, and they can't simply add or remove abilities because of, again, lore.
There is just no hope for it.
I only have the patience and motivation to play this because of the whole job design but honestly, it can get pretty frustrating
CARDS
Oh my god.
We press 11718 keys (draw, redraw, redraw, redraw, minor arcana, play, fishing seals, while paying attention to which type of job -meele/ranged- will receive the card while having to heal, dodge stuff, rez someone, throw a malefic now and then, try to use horoscope, etc.) for a mediocre buff on a long cooldown, that honestly doesn't add that much to the game.
(And honestly DNC can quickly press 4 keys, deal a lot of AOE damage and buff the entire raid for nearly the same amount)
Just change it back to the old system, change spire AND balance into something different, a lot of players ignored the usefulness of the other cards because they were "fishing balances" so just change balance into something else and players will have to use the other ones as well, i don't know, JUST DO SOMETHING.
And what's with this whole meele card/ranged card mess???
Let's say you are doing progression and end up in a party of 4 with 2 meele dps, all of my ranged cards will go to me? Really? (Remember, there's not only savage content in this game.)
Again, SE being messy.