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  1. #21
    Player
    finnegandadaeon's Avatar
    Join Date
    Sep 2015
    Posts
    34
    Character
    Finnedorn Herbjornson
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Yes I want a fourth healer too, but plz consider to give us a third one: right now in game we have a barrier one and a regen one, nothin more, and let’s be honest, they are not even so entertaining.
    Before trying to get a new one, devs should try at least to introduce new ways to fill HP bar, or all we would get would be Another AST, who, right now, doesn’t bring anything exclusive to this game (ast main).
    (5)

  2. #22
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I do agree with the notion that a 4th "WHM but with-" would be more disappointing than no healer at all. Due to how mechanics work I don't see any purely melee healer existing, but one that steps in and out like a RDM would be interesting - Imagine a Geomancer dashing in to shield a party member (you know, like Cover should?), or stomping an area with their hammer, leaving a field of flowers that does healing/damage over time, and then dashing out. Or a Chemist that has Mudra-like mechanic and needs to mix ingredients on the moment and each different combo makes for a different spell or effect.

    In short, the dev team has to get creative, AST has enough to make it not look like a [blatant] WHM clone, but that's not going to work a second time.
    (3)

  3. #23
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Allegor View Post
    I do agree with the notion that a 4th "WHM but with-" would be more disappointing than no healer at all. Due to how mechanics work I don't see any purely melee healer existing, but one that steps in and out like a RDM would be interesting - Imagine a Geomancer dashing in to shield a party member (you know, like Cover should?), or stomping an area with their hammer, leaving a field of flowers that does healing/damage over time, and then dashing out. Or a Chemist that has Mudra-like mechanic and needs to mix ingredients on the moment and each different combo makes for a different spell or effect.

    In short, the dev team has to get creative, AST has enough to make it not look like a [blatant] WHM clone, but that's not going to work a second time.
    We could get the foundation for a melee healer from SCH. You could have a "pet" which did heals in a relatively small aoe as well as the healer themselves being able to do a heals within a small radius around themselves.

    To avoid treading on SCH's toes as the pet healer, the new healer could use a conduit of some sort, e.g. (if we go with a more scientific theme) a heal-bot of some kind, to channel their heals to other party members. You could have a command which ordered your conduit to jump to a target party member's position and stay on them, or a ground target to get it to stand in a specific spot.

    So, the healer would heal the tank and melee dps while in melee range, the conduit would heal the ranged dps and (probably) the other healer. For this to work you'd have to have a much more even split between abilities for the healer themselves and the conduit than the SCH has between their own abilities and their fairy's, probably with conduit commands being instant abilities and the many healer spells having shorter cast times (like AST, or perhaps even shorter) to allow for semi-regular weaving, as well as for the healer to move around more (melee characters need more mobility than ranged ones, generally speaking).

    Add to this a cooldown (with charges) to swap positions between the healer and the conduit, a second cooldown to spawn a temporary conduit on every party member for burst AoE healing, and some single target spells which can be cast from the healer and on anyone in range of the healer or the conduit, which will be automatically cast from whichever is in range (these being your single target top-up heals).

    Ofc, a healer also needs offensive options with the current encounter design. I'd like to see the healer themselves doing some melee damage, maybe even with an actual weapon. The conduit could be capable of buffing in a small aoe around it (maybe this would even incentivise the ranged dps to stand near the thing, which would also mean they'd get healed). The swap positions tool would be used to swap the conduit in to melee range to top up buffs on the tank and melee dps. (ofc, buffs would have to be weaker than AST buffs, and personal dps weaker than WHM pdps to allow them to average out by having some of each).

    I think something like this could be interesting. All of this is off the top of my head, though. I'm just spitballing.
    (0)
    Last edited by Hatstand; 08-26-2019 at 04:59 PM.

  4. #24
    Player
    Impurrrsive's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    121
    Character
    Coleo Softpaw
    World
    Masamune
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Hatstand View Post
    We could get the foundation for a melee healer from SCH. You could have a "pet" which did heals in a relatively small aoe as well as the healer themselves being able to do a heals within a small radius around themselves.

    To avoid treading on SCH's toes as the pet healer, the new healer could use a conduit of some sort, e.g. (if we go with a more scientific theme) a heal-bot of some kind, to channel their heals to other party members. You could have a command which ordered your conduit to jump to a target party member's position and stay on them, or a ground target to get it to stand in a specific spot.

    So, the healer would heal the tank and melee dps while in melee range, the conduit would heal the ranged dps and (probably) the other healer. For this to work you'd have to have a much more even split between abilities for the healer themselves and the conduit than the SCH has between their own abilities and their fairy's, probably with conduit commands being instant abilities and the many healer spells having shorter cast times (like AST, or perhaps even shorter) to allow for semi-regular weaving, as well as for the healer to move around more (melee characters need more mobility than ranged ones, generally speaking).

    Add to this a cooldown (with charges) to swap positions between the healer and the conduit, a second cooldown to spawn a temporary conduit on every party member for burst AoE healing, and some single target spells which can be cast from the healer and on anyone in range of the healer or the conduit, which will be automatically cast from whichever is in range (these being your single target top-up heals).

    Ofc, a healer also needs offensive options with the current encounter design. I'd like to see the healer themselves doing some melee damage, maybe even with an actual weapon. The conduit could be capable of buffing in a small aoe around it (maybe this would even incentivise the ranged dps to stand near the thing, which would also mean they'd get healed
    Rather than saying SCH is pet class, i would say current SCH is the conduit healer xD

    Make a real pet class, example a shepherd, revolve around 2 pets at a same time, wolf dog for attack and damage buff. A lamb for healing and defend buff spreading seeds ground base HoT. As usual i would like a bell
    (2)

  5. #25
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Let's stop makingjobs so frequently and start adding more flavor and identity to them. More and more we add jobs without a direction to bringing some balance and keeping identity (not homogenization) soon enough we will be just like WoW. Dull boring and all the same.
    (0)

  6. #26
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Lemuel81 View Post
    Let's stop makingjobs so frequently and start adding more flavor and identity to them. More and more we add jobs without a direction to bringing some balance and keeping identity (not homogenization) soon enough we will be just like WoW. Dull boring and all the same.
    Idk. I’ve been playing a little WoW since 5.05 and new ffxiv healers could give them a run for their money on the homogeneity front. Only tried disc priest and resto Druid so far but they seemed pretty different (by ffxiv’s current standard).

    Edit: not so say the ffxiv healers are in an acceptable state. They’re not. Just wanted to point out that they’ve sunk so far WoW might not be such a good “it could be worse” anymore.
    (2)
    Last edited by Hatstand; 08-26-2019 at 11:55 PM.

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