
Originally Posted by
Hatstand
We could get the foundation for a melee healer from SCH. You could have a "pet" which did heals in a relatively small aoe as well as the healer themselves being able to do a heals within a small radius around themselves.
To avoid treading on SCH's toes as the pet healer, the new healer could use a conduit of some sort, e.g. (if we go with a more scientific theme) a heal-bot of some kind, to channel their heals to other party members. You could have a command which ordered your conduit to jump to a target party member's position and stay on them, or a ground target to get it to stand in a specific spot.
So, the healer would heal the tank and melee dps while in melee range, the conduit would heal the ranged dps and (probably) the other healer. For this to work you'd have to have a much more even split between abilities for the healer themselves and the conduit than the SCH has between their own abilities and their fairy's, probably with conduit commands being instant abilities and the many healer spells having shorter cast times (like AST, or perhaps even shorter) to allow for semi-regular weaving, as well as for the healer to move around more (melee characters need more mobility than ranged ones, generally speaking).
Add to this a cooldown (with charges) to swap positions between the healer and the conduit, a second cooldown to spawn a temporary conduit on every party member for burst AoE healing, and some single target spells which can be cast from the healer and on anyone in range of the healer or the conduit, which will be automatically cast from whichever is in range (these being your single target top-up heals).
Ofc, a healer also needs offensive options with the current encounter design. I'd like to see the healer themselves doing some melee damage, maybe even with an actual weapon. The conduit could be capable of buffing in a small aoe around it (maybe this would even incentivise the ranged dps to stand near the thing, which would also mean they'd get healed