Quote Originally Posted by Tex_Mex View Post
To start, I really like this idea! but it is important to think through what this change would mean from a DPS perspective.

It is a very significant DPS increase, since you would still be able to spam your 1-2-3 combo while double weaving skills, effectively granting a LOT of extra potency (1-2-3 combo averages 300 potency per hit, and you would normally use at least 10 BS/Quietus in a 90 second window) and would result in a whopping 3000 additional potency every 90 seconds). I don't know the numbers off hand, but this would be a pretty significant DPS buff and is likely too strong. I do believe that DRK needs a minor increase to it's DPS (in the 1% to 2% range), but this feels heavy handed to me. I could be wrong of course, I don't know the math off-hand. To help balance this, Bloodspiller and Quietus would likely need to have their potencies nerfed by a little bit.

All that said, I do really like this idea, it would just require some potency tweaking to not be overpowered.
They can do what they like with numbers, I wasn't concerned about that. All I was interested in was how to make DRK feel fast and fluid while differentiating itself from its WAR brethren.
Potentially, they could also make Delirium grant charges with a longish duration so that the damage isn't packed into that 10 second window. Which would further differentiate it from WAR IR phases. Let the WARs be berserkers and DRKs can be more tactical about it.