Quote Originally Posted by Gaethan_Tessula View Post
Someone will get into a situation where they feel pressured to choose between putting out the heal and delaying their melee combo by a GCD (or worse, cutting it short if it's going on when the support skill needs to be used and their mana numbers are hovering just above minimums), then come onto the forums and claim these skills are horrible clunky design and they'd rather just have straight DPS skills.

And people would agree with it, given that things like ever having to clip an oGCD in this game are apparently seen as a horrible offense against game design by some on this forum.

Experience with the community has taught me that the best received support abilities on DPS jobs don't mess with rotations, even circumstantially, unless the impact cannot possibly be negative.
I guess I just don't see the slight melee delay (though it could, on occasion, do the opposite and get you meleeing earlier than you would normally, at something like 90/75) as an inherent loss, as long as you're still getting the requisite 3 melee combos per Manafication. Hell, these skills could even be a way to dump some excess mana in the event you can't actually go into melee quite yet. If they're mid combo, all they need to do is use Holy/Flare and suddenly they have enough mana for their utility, for that matter.