Probably not going to happen. But had a thought of making an actual support role. Not healing. Not Ranged Damage dealing actual Support buffs and debuffs with their own heals or damage dealing skills.
I'm not sure how this would honestly work other then the HOURS I possible revamping dungeons or number adjustments depending on how it would be made.
I thought at first hey 5 man dungeons! But then I thought of the above lol. So thinking it over what about replacing 1 Dps role with a support role for 4 man, then 8 man 2.
Not much revamping would have to be done to the dungeons themselves. Just jobs now.
So what jobs would fit this? Honestly. None right now with how they are made. Examples though would be Scholar, Sam, Bard, Dancer and Red mage and possibly Summoner.
Why these? Besides Samurai. The rest have Group utility. And also the reason as to why they are tuned for lower Damage while other DD jobs are higher. Then we haven't the constant adjusting until everyone feels okay with their "numbers".
What would this add to the game? The current jobs getting a slight rework to their damage and healing as well as their supportive game play.
Now it dosent need to be this way exactly with these jobs there just the best examples to go off of honestly.
Why Sam though? Samurai has been an off tank or a literal tank in other games. I feel that tuning it's damage and other abilites. And giving it it's own trait for tanking with half the % and it's own tank stance while also giving it 2 tank cooldowns to off tank for a bit to partially take over. But still able to dish out dps would be awesome.
Same goes for the other jobs in terms of tuning for their respective heals, damage and buffs.
Again I know this more then unlikely to happen but freeing up the que times and adding more jobs to list of possibilities and adding new team play would be a cool thing to see.