
Originally Posted by
FIDOISHERE
Subpar? Maybe. Not viable dps? Oof try again.. and powerful healing.
Yes it had its own niche. But dosent mean it wasn't strong. Even without the double pets.
Average player would play CC lock, and Mana drain and kill them with bubble fall damage in pvp.
PvE it was a hard lockdown healer, and if you had good enough gear Mana stars actually did okay dps before they got the changes to vitalism for attack spells. Not only that the buffs they got from their Cc trees augmented their heals to work a lil differently.
Support: crowd control healer.
This however was an example in another game of a support type class that actually was viable in that type of game. And how it is viable. As I've said again before in one of my other posts. This would require some changes.
And yes they would have to take a different approach based on how FFXIV works.
Now if you would like to talk about other examples of support classes from that game that can dish out the deeps.
Shaman, cabalist, Animist, blood arrow, Hexwarden, hex ranger, spellbow, soul bow, poxbane.
Ranged, tanks, buff tanks, CC ranged, healing CC and ranged, magic tank, Mage and healer. List goes on. They all brought their own dps in and brought their own type of support.
Niche as they are. They still counted as support classes even more so when the gear was in the same level as others any of these support niche classes can kill the main 5 classes easily. Not to mention the PvE was decent enough.
Point being. Support is worth it given there is a use for it and a mechanic. Being huffing the group of debuffin while doing it's own thing. It's another rewarding playstyle that people love to play. Im still on the yeah it's unlikely for us to get this type of role and stuff swapped around to begin with. But make the mechanics and content for it.. it's just adds more to the fight rather the combo combo combo telegraph's incoming.
IMO though