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  1. #31
    Player
    Kyux's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Kyux Orelli
    World
    Excalibur
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Acidblood View Post
    This type of content* would be great to see... sadly with the simplification in 5.0 there are almost no job interactions left to add meaningful depth to combat encounters (i.e. BLM is now the only DPS job with CC). I fear all we would get are the same dungeons we have now just with extra annoying mechanics and hard enrage timers

    * PotD / HoH does not count, as at the very least they require hours of tedious grinding before you get to the challenging part.
    I do agree that the classes themselves had their CC ability mostly taken out. But since all of the cross class skills were replaced with Role actions, we still have some options that could help out on this. Even our beloved healers have "Repose" that puts a target to sleep for 30 sec. :P
    (0)

  2. #32
    Player
    Clarris's Avatar
    Join Date
    Aug 2019
    Posts
    1
    Character
    President Clarris
    World
    Excalibur
    Main Class
    Miner Lv 60
    They could add a minimum required item level duty roulette. It could grant a very large amount of experience in exchange for the large difficulty of the dungeon due to the fact that the players would not be over-geared for the challenge.
    It would be a fun and challenging way to level up for the players seeking a greater challenge while not being slower than the other means to level a character. It would also not affect the other players preferences of the current state of the game.
    Would seems like an easy and quick fix to make everyone happy.
    (0)

  3. #33
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,872
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Pictomancer Lv 100
    Maybe they could unlock deep dungeon higher level floors that's past final story boss floor to them. That give better challenge. Then wouldn't need to form per formed party and be there hours that some don't have.
    (0)

  4. #34
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hawklaser View Post
    You realize the only reason healing is any kind of stressful in a leveling dungeon is due to the wall to wall pulls? And the only reason those get stressful for decent healers is usually due to someone being undergeared, not aoeing and the mobs take too long to die, or not using their cooldowns. Decent healers still end up with tons of downtime to just spend DPS'ing in leveling content too. Every boss in the leveling dungeons is scripted and the damage is predictable, coupled with a much larger room for error with people messing up the mechanics.

    And people even complain about when the wall to wall pulls don't happen as it makes things take a few minuets longer. The community adopted the wall to wall pulls, which likely stresses the bulk of new healers out way more than any single mob pack pull or boss in the game ever will.

    So pray tell, what exactly does leveling dungeons have and endgame content doesn't that makes it worse? Excluding the wall to wall pulls.
    I think it's more that the healer has to do their job and stay alive - whereas a DPS can die and be ressed and, usually, can readjust.

    If we assume that all the players in the dungeon are skilled enough to clear it there is still additional pressure on the healer to not make a mistake as the whole thing, usually, would unravel with them dying.

    I think this is what Yoshi P was alluding to in that conversation I'm too lazy to find.

    Personally i would like the challenge - as I'm quite a thick-skinned healer who (in old age) could deal with the potential 'spicy' situation. But I can see the potential for everything to go South pretty quickly and people to blame the healer.
    So it would have to be outside of the DF I'd imagine.

    It is interesting though - as it does kind of bring up the argument of personal responsibility within parties. Healers basically can't slack whilst (literally) shielding the other players from their own mistakes.
    (0)

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