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  1. #11
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SamSmoot View Post
    Elite monsters that wander everywhere. When they encounter a quest hub or city, they start killing everything there until enough players get together and kill them.
    What, like Kazzak vs Stormwind? No thanks. It's a funny story, but it's really bloody annoying to actually try to play through.
    (7)

  2. #12
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mistyregions View Post
    This game is pretty safe content wise. Is there a way we couldd introduce bigger content with higher risk? You would gain a better reward. I dunno, I find doing content sometimes has no real value because there is no real risk to it, just spam it and BOOM.

    I wonder if it's possible without the care bears getting to upset.
    You can always just add risk yourself. Everytime you die in the game, smash one of your fingers with a hammer. Then you can proudly say the game isn't safe and you aren't a care bear.
    (25)

  3. #13
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    As much as I would like to see some challenge come back into the general play, Its probably gonna take a major shift in design philosophy for it to happen.

    As overall the more I have looked at things, the more it seems like there isn't the depth and/or complexity in the game to really allow for difficult content. It comes down to if the difficulty is seen as challenging or punishing. And so far, most of the more difficult content trends to the punishing side instead of the challenging side. Challenging games are usually quite fun, punishing games get shelfed in a hurry.
    (0)

  4. #14
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,001
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    What does being a "care bear" have to do with anything? Oh gosh, have I stepped into a raider vs casual thread?
    (13)

  5. #15
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Risk? Doubt much of that will be added. The game is already rife with conveniences. The playerbase will simply not have it.
    (1)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @po_yomo on Twitter.

  6. #16
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    "Care bear", you keep using that word. I don't think it means what you think it means.

    Care bear is basically an inflammatory slang PvP players use when they talk about people who are not into PvP, not "casual scrub", no matter how much you can get that picture from how PvP users use that term. So to bring that term into this feels misplaced?

    However, there is already punishing content such as PotD/HoH and Eureka that punishes you for dying, needless to say, at least in Eureka, this isn't popular at all and to put it into main-content would likely cause more harm than good, and if you want punishing mechanics I would rather look into Diablo-like instead of WoW-like MMORPGs that are built with systems like these in mind.
    (8)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  7. #17
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mistyregions View Post
    This game is pretty safe content wise. Is there a way we couldd introduce bigger content with higher risk?
    Good.
    I played Diablo III on hardcore and the end was always the same: some instagib combo I could do nothing against or some random lag spike.

    Yeah not interested in these things in online games.
    As an option? Sure.
    Tied to penultimate rewards? No thank you.
    (2)

  8. #18
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    What, like Kazzak vs Stormwind? No thanks. It's a funny story, but it's really bloody annoying to actually try to play through.
    Idk, I enjoyed the random chaos of early WoW... Yes, even the Blood Plague.
    (3)

  9. #19
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Hum... let me think about it a little... thanks but no.

    Between trolls, bad players and entitled pseudo-pgm, thanks but I will pass.
    (2)

  10. #20
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    That's lazy and poor game design. The player is more than capable of adding such difficulty if they wanted it. Pick something with some challenge and add a penalty for not completing certain goals. Doing weekly savage runs? Restart from the first floor if you wipe on any of the above floors. You could toss away a large sum of gil if you die or prevent yourself from rolling on loot (assuming it's entirely your fault) while doing savage weeklies or EX farm parties.

    Quote Originally Posted by Lunavi View Post
    and Eureka that punishes you for dying, needless to say, at least in Eureka, this isn't popular at all
    And it wasn't even implemented properly. Unless you were in a dead instance or ventured far into the map on the first day, you had to go out of your way to get deleveled. Imagine if they made it an automatic loss of xp on death.
    (1)

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