Quote Originally Posted by Hawklaser View Post
...
It's more or less that.

The thing it is easier to make solo games with a step-by-step increasing level of difficulty. For a MMO especially RPG, many people aren't running them for challenge, even less competition, but for the RP and the story.

One factor to consider is the reward. A recent study about Fornite explains that players are expecting some kind of reward. Punishing contents with pure loss are not interesting because they appears like a waste of time.