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スレッド: Adding risk to the game?

  1. #51
    Player
    SturmChurro's Avatar
    登録日
    2017/02/17
    Location
    Gridania
    投稿
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    白魔道士 Lv 100
    Quote 引用元:Zfz 投稿を閲覧
    Snip
    Traditionally the way it works is opt in, those players joined a PvP server, whether they are new or not, they chose to join a PvP server - they deserve and should expect to get ganked. Don't like it? Don't roll on a PvP server. I definitely agree it would have to be opt in, at some point. In this game, probably instanced like ESO could work, but the PvP in this game is god awful so it would be doomed from the start.

    Personally, I have always ONLY rolled on PvP servers or realms. My WoW characters were on PvP, and if I pick up classic wow - and I probably will - those are going on PvP realms. I feel like I am missing out, and I am playing on a lesser server if that interaction is lost to me completely. ESO's works pretty well, and is active, but that game has other problems - I just don't enjoy it enough to play it as a main game, always in bursts. Problem in current WoW, and probably will happen to classic is one side always has more of an advantage, people will flock to the larger faction, making the lesser faction even more weak - so any players on that lesser faction just end up getting decimated by sheer numbers, and less of a chance for backup.Not just WoW, but games like SWTOR had this with Imps vs. Pubs, etc.
    (2)
    2019/08/19 16:12; SturmChurro が最後に編集
    WHM | RDM | DNC

  2. #52
    Player
    Berethos's Avatar
    登録日
    2013/09/03
    投稿
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    ナイト Lv 90
    Quote 引用元:Ayuhra 投稿を閲覧
    I didn't say they should be common but one of my issues with this game is such events are not at all possible because this game is very structured and married to its structure (out of coding necessity, it seems).
    I didn't say you were making the claim that they should be common, was just adding my 2 cents on why they were things that worked out pretty well in the end.
    (0)

  3. #53
    Player

    登録日
    2018/11/21
    投稿
    1,706
    Quote 引用元:SturmChurro 投稿を閲覧
    Traditionally the way it works is opt in, those players joined a PvP server, whether they are new or not, they chose to join a PvP server - they deserve and should expect to get ganked. Don't like it? Don't roll on a PvP server. I definitely agree it would have to be opt in, at some point. In this game, probably instanced like ESO could work, but the PvP in this game is god awful so it would be doomed from the start.
    One potential issue with world PVP is that there might be (increased) desire to restrict/delay flying and there is no way I'd ever want that. I don't care how much risk people want in the world; there better not be any change to the flight system in this game. (In fact, I want them to add flying in ARR zones too even if they are smaller.)
    (1)

  4. #54
    Player
    Akonyl's Avatar
    登録日
    2013/08/28
    投稿
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    吟遊詩人 Lv 100
    Risk is nice, but I really just want more challenging 4-man/solo type content. Currently it seems like the only real way they know to do this is RNG+High loss risk, like POTD/HOH where you can get randomly screwed over by a certain floor + the challenge is mostly from the sanity loss on a wipe + losing hours of progress. I'd much rather have things that are difficult because they're difficult, and not just because of the high risk of losing a ton of time if you mess up.
    (1)

  5. #55
    Player

    登録日
    2018/12/25
    Location
    Ul'dah
    投稿
    585
    If people actually wanted risk in this game then they wouldn:t have cried to nerf steps of fate, the exp lost in euerka would:ve been praised instead of cried about. mist dragon would:ve been held and finally.... Rath would:ve never saw any complaints. Instead everytime the game makes anything up from normal people freak out and cry about it. And again this isn:t just in THIS game.. this is in all gaming EVER. I:m old enough to remember when most games were stupidly hard and just beating them was enough. Not even talking about 100% them. People can:t even finish a first level in mario bros or sonic 1. Games I beaten and finished many times over as a CHILD. ADULTS now can:t even do that. So no.. I:ll NEVER believe people want risk in games today when the biggest groups of gamers cry when their character gets a tiny boo boo, or when new content comes out and you see one tiny wipe and people instantly leave or scream in chat. NOPE. Never gonna believe it. I almost wish it:ll stop coming up cause it:ll NEVER win with how players today are so scared of anything hard that companies nerf on a dime instead of telling their players to try again.

    And lets be real... if risk was such a good thing now it:ll sell. Hard games don:t sell anymore... not like they used too anyway.
    (1)

  6. #56
    Player
    Ayuhra's Avatar
    登録日
    2015/04/14
    Location
    Palace of the Dead
    投稿
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    踊り子 Lv 90
    Quote 引用元:Berethos 投稿を閲覧
    I didn't say you were making the claim that they should be common, was just adding my 2 cents on why they were things that worked out pretty well in the end.
    Fair enough!

    I will also add I acknowledge bosses attacking towns on rare occasion is something people find annoying but I have genuinely fond memories of going to Orgrimmar and seeing that someone had managed to kite the Tanaris Dragon alllll the way across Kalimdor to our capitol. I mean that took dedication.
    (0)

  7. #57
    Player

    登録日
    2018/12/25
    Location
    Ul'dah
    投稿
    585
    Quote 引用元:Akonyl 投稿を閲覧
    Risk is nice, but I really just want more challenging 4-man/solo type content. Currently it seems like the only real way they know to do this is RNG+High loss risk, like POTD/HOH where you can get randomly screwed over by a certain floor + the challenge is mostly from the sanity loss on a wipe + losing hours of progress. I'd much rather have things that are difficult because they're difficult, and not just because of the high risk of losing a ton of time if you mess up.
    To be honest that:s the only way to do it and have it last. Gear will always make content easy, yeah they can lock it within it:s default ilvl like they did with Rath and ultimate. but look how those are played. - As in not enough.- Noone is doing rath and the few that do cheese it cause * It:s too hard T.T* People would cheese ultimates too if they could. Hell people buy their wins for that so yeah. Deep dungeon with how it is now is like the only REAL way to make content stay hard without people cheeseing it or whatever.
    (0)

  8. #58
    Player

    登録日
    2018/11/21
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    1,706
    Quote 引用元:Insertcoins 投稿を閲覧
    mist dragon would:ve been held
    What do you mean by this? There was no change as far as I'm aware.
    (0)

  9. #59
    Player
    Akonyl's Avatar
    登録日
    2013/08/28
    投稿
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    吟遊詩人 Lv 100
    Quote 引用元:Insertcoins 投稿を閲覧
    To be honest that:s the only way to do it and have it last. Gear will always make content easy, yeah they can lock it within it:s default ilvl like they did with Rath and ultimate. but look how those are played. - As in not enough.- Noone is doing rath and the few that do cheese it cause * It:s too hard T.T* People would cheese ultimates too if they could. Hell people buy their wins for that so yeah. Deep dungeon with how it is now is like the only REAL way to make content stay hard without people cheeseing it or whatever.
    You can still make hard content with ultimate-style ilvl lock without making it ultimate difficulty. People who're looking for riskier stuff are probably not the type to constantly complain about things being too hard, the two complaints usually go hand-in-hand (like your above comment talking about the risk of eureka exp loss alongside actual difficulty).

    Nobody does rath because there's not much reason to, and it's kind of a strange/non-traditional fight anyway with how it treats tanks/healers, so people looking for hard 4 man content probably aren't looking for something like rath.

    Saying "people would cheese hard content if they could" applies just as easily to POTD, so I don't know how that's supposed to be a point. If you let people grind to +150 aetherflow gear in POTD 200, people would do that too.
    (0)

  10. #60
    Player

    登録日
    2018/12/25
    Location
    Ul'dah
    投稿
    585
    Quote 引用元:linay 投稿を閲覧
    What do you mean by this? There was no change as far as I'm aware.
    No.. but people sure did cry about it. It was crazy how people wanted to nerf a dungeon boss cause they couldn:t get out the way of AOEs. ;c
    (0)

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