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  1. #1
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    637
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Risk? Doubt much of that will be added. The game is already rife with conveniences. The playerbase will simply not have it.
    (1)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mistyregions View Post
    This game is pretty safe content wise. Is there a way we couldd introduce bigger content with higher risk?
    Good.
    I played Diablo III on hardcore and the end was always the same: some instagib combo I could do nothing against or some random lag spike.

    Yeah not interested in these things in online games.
    As an option? Sure.
    Tied to penultimate rewards? No thank you.
    (2)

  3. #3
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Hum... let me think about it a little... thanks but no.

    Between trolls, bad players and entitled pseudo-pgm, thanks but I will pass.
    (2)

  4. #4
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    That's lazy and poor game design. The player is more than capable of adding such difficulty if they wanted it. Pick something with some challenge and add a penalty for not completing certain goals. Doing weekly savage runs? Restart from the first floor if you wipe on any of the above floors. You could toss away a large sum of gil if you die or prevent yourself from rolling on loot (assuming it's entirely your fault) while doing savage weeklies or EX farm parties.

    Quote Originally Posted by Lunavi View Post
    and Eureka that punishes you for dying, needless to say, at least in Eureka, this isn't popular at all
    And it wasn't even implemented properly. Unless you were in a dead instance or ventured far into the map on the first day, you had to go out of your way to get deleveled. Imagine if they made it an automatic loss of xp on death.
    (1)

  5. #5
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Risk will never be added back into a mmo from a AAA company.

    Risk =/= casual gameplay.
    Thus risk = less subs (mainly casual gamers) = less money

    But in all honesty the games are ultra shallow without any risk. Rewards and clearing hard bosses feel honestly almost meaningless in ffxiv compared to those in say Lineage, FFXI, EQ, AA.
    (0)

  6. #6
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    i mean risk would be 100x better than mahjong so i would be completely fine if it was added.

    course i would much rather see monopoly added myself. that or candyland as i mean who doesn't like candy land?
    (11)

  7. #7
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    To my knowledge, the most risky content that they've added into the game, is Eureka.

    I believe there is a place in FFXIV for risky content, I just think that the FFXIV design team is not up to the task as they currently are.
    (0)

  8. #8
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    FFXIV is a RPG oriented, not some hack'n'slash or e-sport oriented game. The game maybe looks too easy, but it has to let some place for people for their own RP.

    And apart of BA, Eureka is not really challenging. You can wipe, yes, so what? Eureka is not what I call fun or risky.

    O! I can be killed by some random trash around the area. So fun!
    Really?

    You want risk and challenge, apart of fair PVP, there's nothing that could be considered as a challenge. Is PK of low level player some kind of risk when you are overstuffed and they are both beginner and unstuffed?

    A real "risk" is some kind of PVP with rift system that lead you randomly in an area leveled between -5 and +5 from your level. THIS is risky it challenges both your luck and your skill.
    (1)

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    What some players define as "risky", I often define as a nuisance. You really need to be more specific OP, and avoid using derogatory/condescending terms like "care bear" if you want to have a constructive discussion about it.

    An example of a common suggestion that grates my nerves is a more risky and dangerous outer world when we are exploring. I definitely understand the desire to have a more interactive outer world, but any hardcore gatherer and/or fisher will tell you that danger is just one of several elements needed for that. Getting from one area to the next without flight should not require covert stealth tactics or assistance from higher level players like the days of old.

    However, it would be pretty cool if open world maps had enclosures that inhibits flight, or even mounts all together. They could make such places more dangerous if the rewards for traversing them are worth it the risk of sending you right back to your home point.
    (14)

  10. #10
    Player
    Mightion's Avatar
    Join Date
    Sep 2018
    Location
    Ul'dah
    Posts
    101
    Character
    Merissa Defensor
    World
    Jenova
    Main Class
    Paladin Lv 100
    I already played Everquest back in 2000 when you could lose a corpse, delevel, have to run back through hostile territory gearless unless and until a cleric came by with their epic weapon... not going back on that ride (even though they did add features like graveyards to the planes...).
    (2)

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