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  1. #11
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Frizze View Post
    Bismark(lvl 57) was the hardest trial in heavensward, not because it was poorly tuned but because people couldnt pay attention and follow the 2 or 3 simple mechanics.
    Susano'o(lvl 63) was the hardest trial in stormblood, not because it was poorly tuned but because people couldnt pay attention and follow the 2 or 3 simple mechanics.

    You might find yourself thinking, nidhogg and shinryu had the most complaints for a nerf at release and both were more mechanically complex fights for their expansions. And this is all true. But once a certain percentage of the population got the fights down these complaints mostly ceased. Rising i-levels helped smooth the fights out, but the complaints settled down before this could have been a factor. Titania seems destined to be this expansions trial that will still challenge some players 4 patches from now when it pops up in a roulette, because for whatever reason they wont be able to pay attention and follow the 2 or 3 simple mechanics.
    Preach it!

    The most trouble I had with Titania NM was during a run where people didnt understand the simple mechanic of standing in a water puddle with the stackmarker - despite it being explained. They didnt get it the second time said mechanic happend either - despite it being explain again.
    The problem with this fight - as with the other MSQ-trials - is never that its to difficult or asks to much... its people who struggle with something simple as standing in a specific spot...
    (0)

  2. #12
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Vidu View Post
    We need more content that lets people know they need to step up their game a little bit
    3.3 trial, 4.0 final boss, 4.3 trial and now Titania. It's clearly not working. If there is going to be content that requires players to show a basic understanding of their job or how the game works, it should be in solo instances and not in party content.
    (0)

  3. #13
    Player
    Allooutrick's Avatar
    Join Date
    Mar 2019
    Location
    Home
    Posts
    162
    Character
    Alloou Trick
    World
    Sargatanas
    Main Class
    Scholar Lv 100
    As others have stated, the trial is absolutely feasible. I was one of those people who did nothing with my weekend but play this game at the early launch of shadow bringers. My first party wiped 4 times before clearing, each time getting better. The second time we wiped twice. All of this was with random players. I did it again a few weeks ago and people bailed immediately. We still cleared after one wipe.

    It's unfortunate that you've had such terrible luck but it's one of those fights where all players involved are tested and expected to perform well. Clears will get more consistent as more people become familiar with it.
    (0)

  4. #14
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Vnolan View Post
    3.3 trial, 4.0 final boss, 4.3 trial and now Titania. It's clearly not working. If there is going to be content that requires players to show a basic understanding of their job or how the game works, it should be in solo instances and not in party content.
    You know, I'd actually like to see both - more challenging solo-content so people cant get the message of "its YOU who needs to improve" but also slightly more challenging - but still casual - group-content that gives you a rewarding feeling for knowing your job.
    The problem is basically what you quoted: There arent nearly enough fights that actually test the player and let them use their skills in a way that makes them feel like it matters. If we only get one fight (a fight thats hardly worth repeating because there is no reward - so for some people it will really be only ONE fight) like that every 6-9 months its no surprise that people arent feeling like they need to learn their jobs.

    The game needs a better learning curve and a better, individual feedbacksystem. Removing fights that at least let a group of people know "Hey guys, you're doing something pretty wrong!" isnt the answer. Those fights are the beginning of a solution, not the problem.
    (1)

  5. #15
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tsunami View Post
    I already mentioned my suggestion. The dps check is too high for fresh 73's using level 72 gear.
    It really isn't. I cleared it a few days after launch with randoms without too much difficulty.

    And as I said, you can use a limit break to make it smoother if you are worried about making the check. LB can be used for more than emergency rezing and free damage. Use it as needed.
    (1)

  6. #16
    Player
    Tsunami's Avatar
    Join Date
    Jul 2012
    Posts
    13
    Character
    Malek Tsunami
    World
    Hyperion
    Main Class
    Thaumaturge Lv 76
    Quote Originally Posted by Vidu View Post
    I respectfully disagree - the dps-check might be to high for "fresh" level 73's who despite reaching level 73 still dont know how to play their jobs and deal an amount of damage that would have been acceptable during HW. We need more content that lets people know they need to step up their game a little bit - please note that I am not talking savage difficulty! I'm merely refering to my paladin out-dps'ing about 30% of the dps I encounter and thats not okay.
    We need to stop asking for such nerfs each time someone hits a little bump - I'll admit that yours appears to be extreme. Nerfs like you're asking is what leads to people not learning their rotations and being utterly surprised when they try their hands on EX-primals and Savage and are being removed from groups because they're being out-dps'd by healers.
    I understand that a lot of people only play for the story but that doesnt free them from doing their jobs properly - they'd have to do the same in a single player game. Having a reminder that you not only need to improve your level and gear but also your personal skill is something I'd like to see more of, not less.

    Again... sorry that you're having such a bad experience with this - its not one I can relate to, everytime I got Titania NM for my trials roulette, people stayed, saw it through and generally cleared it without much problems. So no, in my experience the dps-check isnt to high as long as people dont play like they're rolling their faces over their keyboards.
    You seem to be referencing an end game dungeon that involves min/maxing. I'm talking about a level 73 dungeon in the story with a group of random people. If it was a solo event, I could see a challenge, but I can't force the rest to do their jobs. This isn't even end content. I shouldn't have to sit in queue for 2 days with a multitude of groups that just drop at the sight of the dungeon. There is something systematically wrong when so many just leave without even trying. This is a level 73 event.
    (0)

  7. #17
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Tsunami View Post
    I shouldn't have to sit in queue for 2 days with a multitude of groups that just drop at the sight of the dungeon. There is something systematically wrong when so many just leave without even trying. This is a level 73 event.
    I've never once seen anyone leave Titania normal, and have always cleared it even with several people who clearly didn't know what was going on. I think your anecdotes are unlucky, but just that. Anecdotes.
    (1)

  8. #18
    Player
    Tsunami's Avatar
    Join Date
    Jul 2012
    Posts
    13
    Character
    Malek Tsunami
    World
    Hyperion
    Main Class
    Thaumaturge Lv 76
    Quote Originally Posted by Stepjam View Post
    It really isn't. I cleared it a few days after launch with randoms without too much difficulty.

    And as I said, you can use a limit break to make it smoother if you are worried about making the check. LB can be used for more than emergency rezing and free damage. Use it as needed.
    They key word here is "after launch". I suppose the majority of your group was in high end gear from the previous expansion. I am what you may consider a casual. I run through the content, and end sub till the next expansion. I don't stick around to grind out the highest of gear and I suppose there are also more like me that just recently came back and we are entering this level 73 dungeon with just the recent quest gear. I don't believe it is tuned to the quest gear, maybe closer to the high end gear of the last expansion so those entering it for the first time now are probably struggling.

    People were literally leaving in hordes. I can not stress enough that I would sit in a queue for 20 minutes, enter this dungeon and literally just stand there for 15 minutes waiting for the counter to countdown and watch people leave without ever pulling. And when they did pull, there was an immediate exodus after we wiped. Someone mentioned something earlier about NA and EU servers, I am on NA.
    (0)

  9. #19
    Player
    Nanami_Naniwa's Avatar
    Join Date
    Nov 2018
    Location
    Mists, Ward 12, Plot 6
    Posts
    245
    Character
    Nan Naniwa
    World
    Spriggan
    Main Class
    Botanist Lv 90
    It wasn't that hard at the beginning of ShB because most people who played are familiar with basic mechanics and their class. However, lately a lot of Players (who assumingly only know how to buy a skip potion from the mogstore) leveled up and have major issues with this fight. I ended up there several times with Trial roulette (probably because it is in such a high demand right now).
    And as a good mentor I try to be, I explain the fight over and over and over again to all the six sprouts, who are there with me. I set up marks, I tell them to stand in puddles, to stack together with stack marker, to tank the adds and to not face Titania in the raid for a killing spree.
    So... besides the whole DPS issue and the enrage timer.... I've seen it all... Tanks not caring for adds, stack makers with only four people, always at least one puddle where noone is standing.... And I'm patient. Most of the time we are doing this for 40 minutes straight with NO progress whatsoever... I don't mind a wipe or two or three. But if people don't adjust - especially after I'm telling them what went wrong and how to avoid this and you are still on P2 and can't get past the adds... Please, don't blame me if at some point I vote abandon.

    Looking for a PF group to help you out would be much easier at this point. I don't think that Titania needs adjustments - I just think that the skip-potion-community finally realizes that mechanics are something you should start to do.
    (0)
    "Pray return to the workshop room."

  10. #20
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,924
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tsunami View Post
    They key word here is "after launch". I suppose the majority of your group was in high end gear from the previous expansion. I am what you may consider a casual. I run through the content, and end sub till the next expansion. I don't stick around to grind out the highest of gear and I suppose there are also more like me that just recently came back and we are entering this level 73 dungeon with just the recent quest gear. I don't believe it is tuned to the quest gear, maybe closer to the high end gear of the last expansion so those entering it for the first time now are probably struggling.
    You seem stuck on the idea that this makes a big difference. Lets do a quick item search. There are 3 ilvl 400 shirts in the game for BLM. You have the one from the last set of savage raids. You have this one which is from the last tome set after you upgrade it. And finally theres the one that comes from the level 73 dungeon you fight before this trial. Theyre the same, but with different sub-stats(and the new one actually has the set i would want most, so much for the old raid gear). If we look at the next tier down, there are 6 sources for ilvl 390-395 shirts. You have two from eureka(arguably the best because they have more materia slots), one from the last alliance raid, an un-augmented tome shirt, an augmented crafted shirt from the last tier*, the drop from the level 71 dungeon you recently cleared, and the crafted 395* that you got in a quest crate(but as a crafted item, anyone with the appropriate skill can just crank out more). The difference in stats here from 390 to 400 is 20 int and 10 defense(the 395 sits halfway in between). So even if they tuned it assuming that the players would have top stormblood class gear, that gear is essentially the same strength as the stuff youre getting in the 2 previous dungeons and from the quest crates. And honestly, i wouldnt be surprised if its actually tuned lower then that. The game requires you to have ilvl 360 to complete the last stormblood duty. If i had to make a bet, id bet that they tested it closer to 360-370 then they did to 400. Gear isnt the issue for most, its the people who cant follow a 1 2 3 rotation, get hit by every aoe, dont grasp mechanics like stacking(or tricky ones like "stand in the puddle during the fire attack"), and die constantly. Not lack of gear, lack of skill.

    *Crafted comparisons are using the HQ version of the item, not the nq. This(the hq) is the version that comes from the crates.
    (2)
    Last edited by Frizze; 08-21-2019 at 07:48 PM.

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