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  1. #1
    Player
    slipmac's Avatar
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    Jul 2011
    Location
    Ul'dah
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    220
    Character
    Slip Mac
    World
    Hyperion
    Main Class
    Marauder Lv 50

    1 + 1 = 3? rant warning

    This rant is for the battle mechanics person in charge

    If you have 100 post on the forums about ifrit lag and eruption and well known server structure or game engine restrictions.

    Why do we keep getting boss fights like coincounter?
    I've tried to tank it probably 50 times and can never get away from 100-tonze swing and swipe. I've researched it and watched 10 videos on the fight. I know what needs to be done but can never execute the battle plan properly. I'm pretty sure this is caused by poor game engine choice or poor development.
    If you follow the idea of this game and the direction of more action and less tactics to the end you will notice that server lag or what ever generic excuse you have is crucial to game play.

    I'm fine you wish to make a mario-ish type Final Fantasy based more on move here jump here but you should probably wait till 2.0

    For anyone ready to flame.
    You can say I suck or whatever but that's avoiding the issue.
    I don't consider moving jumping tactics its action.
    When I think tactics I think more of final fantasy tactics where its based more off player stats, skills and exp more then anything else.

    (STOP TRYING TO REINVENT THE WHEEL AND GO WITH WHAT MADE YOU MILLIONS)

    If you agree simply like this post
    If not
    I'm sure you will share your hate in the form of a distasteful reply.

    KEYWORD OF THE DAY
    Tactics

    made a video
    http://www.youtube.com/watch?v=63agQ...ature=youtu.be
    (4)
    Last edited by slipmac; 03-20-2012 at 11:45 AM.

  2. #2
    Player
    Raldo's Avatar
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    Jul 2011
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    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I'm pretty sure Final Fantasy Tactics was more about positioning and strategy rather than player stats/skills/level unless you were purposefully outleveling the content, which isn't an option here.

    I've never tanked Coincounter, so I can't speak for how difficult it is to time running away, but you're basically asking for simple boring encounters until 2.0 comes out? No thanks.
    (6)

  3. #3
    Player
    slipmac's Avatar
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    Ul'dah
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    Character
    Slip Mac
    World
    Hyperion
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    Marauder Lv 50
    so you think fighting the queen is boring but coincounter isn't?

    im just saying there is other ways around this one shot killer content its like everything is a freaking tonberry
    (1)

  4. #4
    Player
    Raldo's Avatar
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    Jul 2011
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    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    No, actually I found them both to be relatively boring as far as encounters go, but it sounds like you're suggesting that Coincounter should be even more boring. That sounds like a step in the wrong direction.

    Are those two moves really 'one shot killers'? I've done Aurum Vale twice so far, both times as a healer, and the only time we had issues was with that eye beam one-shotting people. I do agree that adding one-shot killers on many things are a cheap, uninteresting way to add "difficulty", but I don't recall our tank having issues with anything.

    I was flying blind in Aurum Vale because the group I with was practically silent, so I'm more intrigued than anything. My delve into Aurum Vale was spur of the moment, and I haven't read anything about it, so I know very little about how the encounters work. I saw the tank trying to run from those moves, but I don't think they evaded all of them. They never died though. Were you the tank getting hit, or a melee?
    (0)
    Last edited by Raldo; 03-19-2012 at 01:42 PM.

  5. #5
    Player
    slipmac's Avatar
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    Jul 2011
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    Ul'dah
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    220
    Character
    Slip Mac
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Raldo View Post
    No, actually I found them both to be relatively boring as far as encounters go, but it sounds like you're suggesting that Coincounter should be even more boring. That sounds like a step in the wrong direction.

    Are those two moves really 'one shot killers'? I've done Aurum Vale twice so far, both times as a healer, and the only time we had issues was with that eye beam one-shotting people. I do agree that adding one-shot killers on many things are a cheap, uninteresting way to add "difficulty", but I don't recall our tank having issues with anything.

    I was flying blind in Aurum Vale because the group I with was practically silent, so I'm more intrigued than anything. My delve into Aurum Vale was spur of the moment, and I haven't read anything about it, so I know very little about how the encounters work. I saw the tank trying to run from those moves, but I don't think they evaded all of them. They never died though. Were you the tank getting hit, or a melee?
    there is 10-tonze swing and swipe you tank thru that
    you need to run forward for 100-tonze swipe and away for swing
    the goal is to get him to miss everyone then he falls on his ass and then you stun him while he is down and dps him.

    im not saying it should be more boring. example: byoko in sky when the cap was 75 was a bish to keep everyone un paralyzed which made the fight hard or at least it was back in the day or the bird i forget his name with chainspell firega III its more about skills and debuffs then about avoiding one-shot moves

    tactics over action
    (0)
    Last edited by slipmac; 03-19-2012 at 02:22 PM. Reason: spelling

  6. #6
    Player
    Peptaru's Avatar
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    Mar 2012
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    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    100-tonze swing can easily KO nearly anyone unless you get out of range in time, save for sentinel, vengeance, etc for mitigation and you'll still end up taking a lot (unless you manage a featherfoot evasion or so on). While it isn't -hard- per se to run out of range some people, like myself, have troubles actually getting out of range due to that awful delay between your movement on your screen and your movement on the server itself. after i die to coincounter or ifrit i slide dead across the floor even though i WAS out of range the server doesn't process it in time, or however it technically works. Its the eruption troubles of ifrit on mobs that do even more dmg in one fell swoop.
    (3)

  7. #7
    Player
    Raldo's Avatar
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    Jul 2011
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    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Thanks for the info; that sucks though. I got the impression that some of the crew I was with was JP, so I wouldn't be surprised if they had a reduced ping in their favor.

    I fully agree with you that they should perhaps tone down on the damage dealt by it, or extend the move's charge time.

    Hey SE, remember the long charge time for Throat Stab (and several other things) that were severely damaging in XI? Where did that goooooooooooooo?
    (0)
    Last edited by Raldo; 03-19-2012 at 10:45 PM. Reason: Throat Stab, not Everyone's Grudge -- whoops.

  8. #8
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The trick, I find, ever since Ifrit has been to make effective use of the chatlog. If you begin moving as soon as you see what move he's readying in the chatlog then there's no way you'll get hit by anything dodge-able.
    (1)

  9. #9
    Player
    Mister-Wonderful's Avatar
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    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    The trick, I find, ever since Ifrit has been to make effective use of the chatlog. If you begin moving as soon as you see what move he's readying in the chatlog then there's no way you'll get hit by anything dodge-able.
    This. For real.
    (2)

  10. #10
    Player
    Peptaru's Avatar
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    Mar 2012
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    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    I do that, and i still get hit. i still slide across the floor dead, as when the eruption goes off (on my screen) i am well outside of the range of it... if you do that and it doesn't hit you, then i'm happy it works for you, but a blanket statement that it'll work for everyone isn't accurate. I have to be very careful and on some particularly bad days i'll have to run early, and ya... that leads to problems with plumes, but those have bigger safe spots to play with lol
    (0)

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