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  1. #11
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gaethan_Tessula View Post
    That is literally completely homogenizing. If every job in a given role has the exact same capabilities, and the only difference is what colored lights they generate and order buttons are pressed in for the DPS rotation, why even have multiple jobs? You could just have one with a few purely cosmetic customization options.

    So yeah, heavily disagree with this. Non-DPS utility shouldn't be a huge factor in determining DPS, because enrages and farm exist to keep the jobs that give a few extra % DPS played. But we shouldn't eliminate non-DPS support abilities or make them cookie cutter across a role. All that does is further homogenize and further constrict design space. No DPS should have irreplaceable support, but it should be possible for one job to carry one type of utility that it takes two others to meet, in exchange for being deficient in another type of non-DPS utility.
    Going from "Core Non-offensive utility needs to be shared amongst the role." to " we shouldn't eliminate non-DPS support abilities or make them cookie cutter across a role" is really shifting what i'm suggesting. As long as all members of the role brings an answer to the defining support, even if in a different form, then balance is still achieved. The tank invulnerabilities are an example of this. Old Mages Ballad and MP Promotion.

    Abilities that don't define the role, like mantra, Everlasting Flight and curing Waltz are weak enough that they don't have a considerable impact on job composition amongst the role, but still add flavor/ limited utility to the role.

    Raise is one of these skills that define the role. It warps the dps balance its so important to it. That needs to see an adjustment. Raise on a 2 minute cool down with 2 charges seems pretty balanced to me. Call it homogenization, but a Role sets a standard for what that role should be able to do. If 1/3 members can't use the defining feature of the role, the role needs adjusted or the odd man out needs removed from the role.
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    Last edited by Zyneste; 08-20-2019 at 05:42 AM.