Quote Originally Posted by Zyneste View Post
I already addressed that. All role members should be similar or within reason in Damage output and share the same core defensive utility. Any extra utility needs to be good enough to use, but not so good as to threaten the raid presence of the other same role members. The role party bonus should be what clenches parties having a standard comp.

Balance RDPS vs PDPS. Then Balance Defensive utility across the role. Let the role bonus sort out parties to the standard comp.
If they remove defensive utility from balancing with offensive it’d work, but they seem set on leaving this to exist sadly.

I’m starting to think RDM place is intended, it’s a job which primary use is a progression method for casters. And we are suspose to move onto another caster once that phase has ended.

Seeing verraise come through to the next expansion. And it’s dps taxed by it even harder kinda proves the direction of the job.

I don’t rly understand the concept behind creating a job which isn’t ment to participate in end game. But it would atleast appear that it is intended.