Quote Originally Posted by Ardox View Post
Deaths are still gutting the caster's MP and drop the DPS output (dead DPS is no DPS). However, I agree that implementing these changes without balancing them would be an error, but it would make sense to have Healers with less punishing raises.
Quote Originally Posted by DenzelVilliers View Post
Indeed, but people aren't going to die for purpose if death penalty is gone just to be raised by someone, so casters MP isn't a issue at all if that sugestion happen.

But there's a huge diference if you die and keep -25% Damage penalty for +105 secs between 5 secs for ress animation without and still doing the same Damage than before when you back. So yeah, deaths would be irrelevant since you was going to come back right after that without any penalty for it, and yeah, that would break the game as well.
You ignored half of my post. My point was: it would not make deaths completely irrelevant but would certainly make it less punishing. There's other ways to balance raises and making Verraise less interesting than healer's raise (by having a worst debuff than healers by example), could give some breathing room for RDM to get more potencies on their attacks..

I'm reacting to the topic (about Verraise balancing), but personally I don't like balancing caster DPS on raising abilities: Raises mitigates the loss in DPS from a death but don't bring anything if nobody dies. It is a good supporting ability, but RDM should be able to shine outside of the cases where the run is going through hell. RDM is a DPS an should be able to do a good job DPSing