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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lina_Slayer View Post
    To be fair SMN also hates SpS, that class is way too based on double weaves and thus it can easily lead to clipping (not to mention the fact it won't buff oGCDs, making it a subpar stat by default),
    I was just using that as an example, but yes. SMN doesn't really want a large amount of spell speed either.... but even then SMN gets more out of the stat than RDM does since it has two DOTs that are a major source of damage for the job, while RDM gets zero benefit from the stat and actually can run into complications with the cool down on corps-a-corps and mana levels if that stat gets too high. Though I wouldn't be surprised if the RDM and SMN BIS gear are very similar if not identical.
    (0)

  2. #2
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I will repeat what i said in others posts, some make embolden seem more powerful then it actually is.. It should be physical + magical dmg boost.

    Verraise is simply an excuse that still gets used and will remain for reasoning behind RM having lower damage. (because sure let us forget smn also can raise..)
    Compaired to other jobs i play the level 80 dungeons (just as example) feels somewhat painful playing as RM, dmg buffs are in fact what is needed.
    The job seems to be going same route as last expansion, every job will see multiple changes until they decide to perhaps look at or implement any sort of change to Red Mage.
    (0)

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    The question that every seems to dance around: Does RDM utilities equal to the damage negated? Are raid groups snatching up RDM because they offer Verraise and Vercure? If the answer is now, than RDM needs a DPS buff or other raid utility added.
    (0)

  4. #4
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    Aside from verraise and vercure, embolden is one garbage utility.

    "Increases own magic damage dealt by 10% and physical damage dealt by nearby party members by 10%. Both effects are reduced by 20% every 4s."

    Let's break it down. Shall we?
    1. The user receives magic damage boost ONLY
    2. The party receive physical damage boost ONLY
    3. Effect gradually decreases by 20%

    What kind of sadistic person creates such punishing buff? If the boost is 50%, then I can understand the trade offs. A 10% selective boost that grows weaker and weaker, lasts a mere 20s with a 2 min cd is a joke.

    Good if you are a physical party member, but what about tanks that use spell also? Healers? Caster brothers? Well too bad so sad.

    A job with low damage with 2 utilities that isn't needed (verraise and vercure) if everyone do their job correctly plus one garbage utility (embolden). If this isn't the one to cross out in your priority list, then who else is?

    Using verraise and vercure as a an excuse to make RDM deal mediocre damage is such a bad decision. They are nice to have in most contents, but in harder end game content where people are expected to avoid death as much as possible; unfortunately such excuse is the reason for RDM to lag behind every other DPS jobs. It's just sad seeing people justify it.
    (0)

  5. #5
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Miziliti View Post
    Aside from verraise and vercure, embolden is one garbage utility.

    "Increases own magic damage dealt by 10% and physical damage dealt by nearby party members by 10%. Both effects are reduced by 20% every 4s."

    Let's break it down. Shall we?
    1. The user receives magic damage boost ONLY
    2. The party receive physical damage boost ONLY
    3. Effect gradually decreases by 20%

    What kind of sadistic person creates such punishing buff? If the boost is 50%, then I can understand the trade offs. A 10% selective boost that grows weaker and weaker, lasts a mere 20s with a 2 min cd is a joke.

    Good if you are a physical party member, but what about tanks that use spell also? Healers? Caster brothers? Well too bad so sad.

    A job with low damage with 2 utilities that isn't needed (verraise and vercure) if everyone do their job correctly plus one garbage utility (embolden). If this isn't the one to cross out in your priority list, then who else is?

    Using verraise and vercure as a an excuse to make RDM deal mediocre damage is such a bad decision. They are nice to have in most contents, but in harder end game content where people are expected to avoid death as much as possible; unfortunately such excuse is the reason for RDM to lag behind every other DPS jobs. It's just sad seeing people justify it.
    Embolden is currently the second strongest raid buff in the game, providing anywhere between 750 and 800 rDPS for groups that know how to use it (roughly tied with Technical Step). During the same 10 seconds as Trick Attack, it's an average buff of 8.4%, which is pretty massive, all things considered. Also, when it comes to the tanks, the only tank that does any magic damage during Trick/Embolden/raid buffs as a whole is DRK, with their Shadow abilities. PLD is firmly in their FoF window at that point.
    (1)

  6. #6
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    All they realistically need to do is restore the gap to what it was in SB and we would be fine.

    The problem isn’t our dps, the problem is how wide the dps difference is between RDM and BLM.

    Just give RDM abit more dps and it’d be fine. But right now it’s like 2700 dps behind BLM. Which is too wide,
    (0)

  7. #7
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    @ Leidiriv

    Problem with this all is Red Mage as the job itself is not that great of damage (so many groups do not bother to take them)
    I still stand by what i said in that people make embolden sound much stronger then what it is. It should boost both Physical+Magical damage for party members
    (0)

  8. #8
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Maero View Post
    I still stand by what i said in that people make embolden sound much stronger then what it is. It should boost both Physical+Magical damage for party members
    Perhaps instead of this change, Embolden could double as a mana generator as well similar to DNC's Espirit buff. For every action used by allies gives the RDM maybe 1 mana of both White and Black, so with it lasting 20s that's a decent window to generate mana passively from others. Of course RDM still needs some potency adjustments but it's just an idea to make Embolden a bit more rewarding if your party is unbalanced for it (i.e. too many casters).
    (1)

  9. #9
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kurando View Post
    Perhaps instead of this change, Embolden could double as a mana generator as well similar to DNC's Espirit buff. For every action used by allies gives the RDM maybe 1 mana of both White and Black, so with it lasting 20s that's a decent window to generate mana passively from others. Of course RDM still needs some potency adjustments but it's just an idea to make Embolden a bit more rewarding if your party is unbalanced for it (i.e. too many casters).
    I would not oppose that either, the job just needs to be better with it's utility and damage. Atm it is kind of painful to play while compaired to other jobs
    (0)

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Raise isn't a caster role skill.
    When we only had two casters, only one of them had a Raise, and that’s purely because it shared a class with a healer.
    When we got our third caster, it got a raise because it’s part of its job identity.
    BLM does not need a raise, it wouldn’t work with its kit at all, Swiftcast is needed in its rotation and to help maintain AF/Enochian, and it has unlimited MP.

    We don’t say that ‘buffing party damage’ is a Physical ranged role skill do we? Two out of three of them can do that.
    What about HP Shields being a healer role function? Two of those three have that.

    Please, let’s not cash in on these ‘role skills’, that’s what leads to job homogenisation.
    BLM is in a great place without raise.

    What needs to happen, is RDM needs more restriction on its own Verraise use. Apparently MP alone isn’t enough so…

    Change Dualcast into ‘Reduces cast time by 5s”
    This way, every other spell will still be instant, but Verraise will only be reduced to 5s, forcing you to use it with Swiftcast.
    It would still have an edge over SMN with a non-Swiftcasted raise, at 5s instead of 8s, but it wouldn’t be spammable.

    There is no reason why RDM needs to deal as little damage as it currently does, because until 6 weeks ago, it was absolutely fine.


    Quote Originally Posted by Lina_Slayer View Post
    To be fair SMN also hates SpS, that class is way too based on double weaves and thus it can easily lead to clipping (not to mention the fact it won't buff oGCDs, making it a subpar stat by default), BLM loves SpS because literally all our damage comes from GCDs, as someone who mained both BLM and WAR, I always wanted something to be done with melds (like if you could meld twice in the same materia slot, but only activate one of the options or something like that) so I could swap jobs easier.
    I play both RDM and BLM.
    What I usually do, is meld Spellspeed into the BLM weapon, and one overmelded ring.
    They share gear, except for that one ring, and with a couple of the pieces having native Spellspeed, that's enough Spellspeed for BLM and not too much for RDM.
    (0)
    Last edited by Seraphor; 08-21-2019 at 06:35 PM.

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