Quote Originally Posted by eagledorf View Post
I know things are a little bit different on WAR, but basically Skill Speed sucks to an unreasonable extent right now for the other tanks.

On PLD and DRK it does nothing for your spells so suddenly everything slows down if you are AoEing or enter your casting rotation on PLD. It also does nothing for abilities unless those abilities are DoTs.

It messes up the alignment of strength tinctures with your buffs and rotation forcing you to hold something or misalign your rotation with the potion.

It is the only tank stat that does nothing for self-healing abilities.

With the understanding that of course some stats will be better than others, SkS is the only stat that is messed up to such a degree. To add insult to injury, Direct Hit, which is not available on tank gear, is superior to skill speed in almost every way.

Please so someone about this. At the very least, tanks should have their spells scale with skill speed so you don't get a sudden annoying change in rhythm playing the job.
Uhhhh. I can't speak for PLD just yet, but I can tell you that WAR, DRK, and GNB all require a certain amount of skill speed to operate correctly. Their scaling with it isn't in a bad place. What you don't want to do is stack it, though. Its primary function for tanks is to lower our GCDs enough for us to fit all of our fun buttons in whatever window each respective job operates around. You get just enough to comfortably utilize your window to the fullest and move on to your next best stat. You can find lists of pre and post savage BiS for each job very easily, and all of them include some amount of sks.