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  1. #1
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37

    Please do something about skill speed

    I know things are a little bit different on WAR, but basically Skill Speed sucks to an unreasonable extent right now for the other tanks.

    On PLD and DRK it does nothing for your spells so suddenly everything slows down if you are AoEing or enter your casting rotation on PLD. It also does nothing for abilities unless those abilities are DoTs.

    It messes up the alignment of strength tinctures with your buffs and rotation forcing you to hold something or misalign your rotation with the potion.

    It is the only tank stat that does nothing for self-healing abilities.

    With the understanding that of course some stats will be better than others, SkS is the only stat that is messed up to such a degree. To add insult to injury, Direct Hit, which is not available on tank gear, is superior to skill speed in almost every way.

    Please so someone about this. At the very least, tanks should have their spells scale with skill speed so you don't get a sudden annoying change in rhythm playing the job.
    (2)

  2. #2
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by eagledorf View Post
    I know things are a little bit different on WAR, but basically Skill Speed sucks to an unreasonable extent right now for the other tanks.

    On PLD and DRK it does nothing for your spells so suddenly everything slows down if you are AoEing or enter your casting rotation on PLD. It also does nothing for abilities unless those abilities are DoTs.

    It messes up the alignment of strength tinctures with your buffs and rotation forcing you to hold something or misalign your rotation with the potion.

    It is the only tank stat that does nothing for self-healing abilities.

    With the understanding that of course some stats will be better than others, SkS is the only stat that is messed up to such a degree. To add insult to injury, Direct Hit, which is not available on tank gear, is superior to skill speed in almost every way.

    Please so someone about this. At the very least, tanks should have their spells scale with skill speed so you don't get a sudden annoying change in rhythm playing the job.
    Uhhhh. I can't speak for PLD just yet, but I can tell you that WAR, DRK, and GNB all require a certain amount of skill speed to operate correctly. Their scaling with it isn't in a bad place. What you don't want to do is stack it, though. Its primary function for tanks is to lower our GCDs enough for us to fit all of our fun buttons in whatever window each respective job operates around. You get just enough to comfortably utilize your window to the fullest and move on to your next best stat. You can find lists of pre and post savage BiS for each job very easily, and all of them include some amount of sks.
    (3)

  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    PLs noo /10characters
    (0)

  4. #4
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    On DRK, no amount of SkS will get you any benefit in terms of getting a skill under Delirium, you get 5 BS no matter your SkS (even at 0). On PLD, you could get Riot Blade under FoF at a certain level, but it's not really worth pursuing it because of how terrible SkS is on PLD elsewhere.

    GNB, not entirely sure. It throws you off from No Mercy, but it might still be worth it with the increase in gauge.
    (0)

  5. #5
    Player
    hqdm's Avatar
    Join Date
    Aug 2013
    Posts
    234
    Character
    Honey Hole
    World
    Tonberry
    Main Class
    Gladiator Lv 2
    By and large sks is a stat based on comfort imo, where you can slot it adaptively to account for latency, personal preference, etc.
    For drk, blood weap feels terrible at base, but quite comfortable at 2.41 (1218 sks) and below. I started patch with 2.38 as a carryover from war, but realized it wasn't necessary for drk. However, 2.43 feels a bit sketchy for BW timing and my last BS seems to land just outside of my pot dropping off, 50% of the time, so I'll probably stick to 2.41.

    Idk, feels fine as is. I like that it's flexible.
    (0)

  6. #6
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by eagledorf View Post
    On DRK, no amount of SkS will get you any benefit in terms of getting a skill under Delirium, you get 5 BS no matter your SkS (even at 0). On PLD, you could get Riot Blade under FoF at a certain level, but it's not really worth pursuing it because of how terrible SkS is on PLD elsewhere.

    GNB, not entirely sure. It throws you off from No Mercy, but it might still be worth it with the increase in gauge.
    on DRK you need skill speed mostly to fit 5 GCD under blood weapon since with the long animation lock it's pretty awful compared to delirium and more harder to fit.
    (1)

  7. #7
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    SkS feels good, but I sure do feel like I've slotted in way more materia for it than I should be! Still, nothing beats 2.37 GCD on WAR!
    (0)

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I'm not sure why they haven't yet merged skill speed and spell speed into a single haste/speed stat. It unnecessarily punishes jobs that use both attack types.
    (7)

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lyth View Post
    I'm not sure why they haven't yet merged skill speed and spell speed into a single haste/speed stat. It unnecessarily punishes jobs that use both attack types.
    "We should design this job so Haste doesn't misalign its core rotation."

    "What about the ability cooldowns?"

    "!@#%'em"
    (2)

  10. #10
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by eagledorf View Post
    On DRK, no amount of SkS will get you any benefit in terms of getting a skill under Delirium, you get 5 BS no matter your SkS (even at 0). On PLD, you could get Riot Blade under FoF at a certain level, but it's not really worth pursuing it because of how terrible SkS is on PLD elsewhere.

    GNB, not entirely sure. It throws you off from No Mercy, but it might still be worth it with the increase in gauge.
    to clarify, you need "enough" SkS to even operate during no mercy (1300 for 2.40s GCD), and going a LITTLE faster (2.39 or 2.38) gives you a TINY bit of safety net to ENSURE you get your final burst strike during a no mercy window.

    so while going TOO fast is bad for GNB, you need quite a lot of it before it starts seriously screwing your no mercy.
    The true issue isnt no mercy- its becoming Cartridge positive and misaligning your gnashing fang; 2.40s already moves it a GCD off and forces a burst strike to fix it
    (1)

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