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  1. #41
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by manamoppet View Post
    WHM: Manasurf (tentative?)
    Instantly surf/glide on a conjured surface of water in the direction currently facing for ?? yalms. Cancels any other action upon execution. Maximum 2 charges.
    Cooldown: 60s
    SCH: Fey Pull / Tactical Advance (tentative?)
    Orders Lily to pull/rescue you toward itself. Cancels any other action upon execution.
    Range: 35y
    Cooldown: 120s
    [/INDENT]
    That is the kind of fun skills I'd love to see. Both for giving a way to quickly swap position but also make it somehow play into having a close-range aoe attack. Like you get a bonus to it if you first attack from afar then got in close as a finisher. Or given each healer their own variant of Rescue. Scholar's could be a Duty Action, letting them be pulled to wherever Lily is standing when used when they're in a party with a sch.

    Quote Originally Posted by CrimsonGunner View Post
    can we offer a complete skill tree for our classes like complete reworks? or have things changed at said class?
    Think on of the reasons for being able to unlock every job on one character was to avoid skill/talent trees altogether. Instead of feeling like you can specialize within a class, changing jobs is that specialization. At least, think that was the idea. Current playstyles of healers does not lend much to that tought.
    (2)

  2. #42
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    i meant like change the entire kit of a class and give it a whole different skill set from what it currently has.
    i'm sorry if i wasn't clear.
    is that ok?
    (0)

  3. #43
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    At this point I really just want the Fey Gauge to be more useful. I don't mind Aetherpact and Fey Blessing is pretty neat as well - but outside of higher end content I can't think of many instances where my gauge wasn't constantly at 100. Barring the occasional 'I NEED TO PREVENT A WIPE, EOS GO TETHER THE TANK SO I CAN HARD RAISE' debacle. I'd love for it to include some DPS spells but that's asking too much given the way things currently stand for healers...
    (3)

  4. #44
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Some ideas for new 6.0 Bard skills:

    Foe Requiem (since I don’t see it being returned this expansion): 1.5s cast time. Increases damage taken by nearby targets by 3%. 15 second duration, costs 2500 MP. Possibly 100 potency damage to all nearby enemies

    Marcato: oGCD, 30 second recast. Spreads the effect of Caustic Bite and Venomous to nearby enemies. Consumes 20 soul gauge. 15% chance to reset the durations.

    Valour Minuet: 1.5 second cast time. Gradually restores the HP of nearby party members. Cure potency: 100, Duration: 15 seconds. 2500 MP cost. Each tick of Regen has a 10% of granting a stack of repertoire.

    Wide Volley: Deals damage to the enemy and all nearby targets. 150 potency. Combos with Quick Knock
    Combo potency: 200, Additional Effect: reduces damage dealt by all targets by 3% (part of the combo effect)

    Concerto: Increases the damage dealt by nearby party members by 5% and reduces damage taken by 3%. Action is cancelled if any offensive action is used (can still move). Gradually consumes the Soul Voice gauge when in use. Duration: 12 seconds, 180 second cooldown.

    And some potential reworks for current skills while here lol:

    Warden’s Paean: 1.5 second cast time. Restores HP to the target and creates a shield worth 75% of the HP restored. Cure potency: 200, Duration: 12 seconds. Additional effect: if the shield is destroyed, deals damage to the enemy with a potency of 150. 1000 MP cost

    Nature’s Minne: 1.5 second cast time. Gradually restores the target’s HP and increases HP restored by healing actions and spells by 10%. Cure potency: 100, Duration: 12 seconds. Each tick of Regen has a 10% chance of granting a stack of repertoire. The HP restoration buff will not affect healing spells cast by the Bard (only healers). 1000 MP Cost

    Enhanced Army’s Muse (Enhanced Enhanced Army’s Paeon?): Grants the effect of Army’s Muse to all nearby party members when beginning a new song.

    Enhanced Empyreal Arrow: restores 500 MP on use

    Enhanced Bloodletter / Rain of Death: Allows the stacking of a second charge for Bloodletter and Rain of Death.

    Enhanced Apex Arrow: Apex Arrow will restore MP on use. MP restoration is determined by the amount of Soul Voice consumed upon use (something like 500 MP at 20, 2000 MP at 90/100). Increases the maximum potency of Apex Arrow to 600

    Please SE hear this Bard’s cries (not shouting, actual crying lol)
    (1)
    Last edited by Connor; 08-25-2019 at 11:20 PM.

  5. #45
    Player
    AhriSazame's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Asa Ittetsu
    World
    Balmung
    Main Class
    Arcanist Lv 80
    AST
    Going with the Time Mage theme.
    1. Haste
    2. Slow (add this to Gravity)
    3. Stop (add this to CO)
    4. Quick (Give it a 3 minute cooldown, once used, refreshes all the AST's CDs)
    5. Reflect
    (5)

  6. #46
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Now that I think about it, BLM could totally get some kind of Vortex ability based on the Hollows in the role questline.

    Draw in every enemy in a certain range to stack 'em up for Flares?
    (2)
    Last edited by Archwizard; 08-29-2019 at 09:19 AM.

  7. #47
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Archwizard View Post
    RDM:
    -New trait: "Osmose Blade", weaponskills replenish a percentage of MP.

    BLM:
    -New ability: "Drain", deals moderate unaspected damage and heals based on the damage dealt, with a high conversion rate. Replaces Scathe.
    -New trait: "Cantrip Mastery", makes Blizzard I and Fire I instant cast.
    -Adjustment: Flare replaces Fire II, Freeze replaces Blizzard II. Enochian becomes Fire IV (in Astral Fire) or Blizzard IV (in Umbral Ice) while active. Ley Lines becomes Between the Lines while active.
    -New ability: "Break", oGCD that instantly stuns the target and all nearby enemies.

    SCH:
    -Adjustment: Summon Eos/Selene transforms into Summon Seraph based on which Faerie is active. Summon Seraph becomes Consolation while active. All Faerie commands remain usable while Summon Seraph is active.

    SMN:
    -Adjustment: Summon Bahamut is now an innate part of Dreadwyrm Trance, a la Firebird Trance. Enkindle becomes Enkindle Bahamut/Phoenix during a Trance. Dreadwyrm Trance becomes Deathflare while active.
    Loved those, please SE make them real.
    (0)
    Want a heal? How much money you got?

  8. #48
    Player
    Nhala_Levee's Avatar
    Join Date
    Feb 2018
    Location
    Hungary
    Posts
    37
    Character
    Sin Faye
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    HY there

    As was an astrologian main, i can tell i loved the old astrologian far more. It was perfect. The feeling to play with it was far sperior and far much unique than any class even worldwode not just in FF. Now astrologian is nothing... can do nothing, and its buff dont do anything compared to the real astrologian what it was in stormblood.
    Astrologian is something like prophetess. Fate guides you nothing else. If the fate gives you The Bole card, go and find a use for it. It have so many way to use that card. The new astrologian, well, i wont call those things cards anymore, much more a piece of paper with some low lvl enhancement, nvm, so the real thing, this astrologian is not astrologian anymore.
    The real astrologian was the old one, what was guided by fate (RNG cause fate is probably is that) and followed by luck and creativity, to find use for what fate choses for you.

    But to take aways from the "RP" side of the class, astroologian old card system was far superior and enjoyable in every way. Every card has its own use. For me, as a not that professional gamer, ewer was everything. Free mana? Jesus, need.
    But for other options, with AOE + Bole combo + aspected helios with nocturnal was a great boss aoe mechanic blocker. What is main priority in this game afterall. Yet its gone.
    Other realy useful thing was for me in dungeon runs, it was pretty much helpful The Arrow card, for faster recasts and such.
    In other situations, a +50% buffed The Spear card was a very nice buff for a dragoon or other high dmg dps to melt even bosses in no time.
    So please, peoples... The Balance is not the only card. As that it is most worthless card in the whole deck. Yes, the combination effect to gives +50% to the effect of the next used card was good. But realy... still that was the lowest card in the deck.
    Cause as a healer, my role is not dmg buff but saveing the group. And well, dmg dont gives defense nor anything else. For dps boost, there is many support class like Bard for example or now Dancer.

    But please, be somewhat "realistic". The role of the healer is not to support damage output of the dps's. Its role save them and heal them.

    So anyway, i prefer the old astrologian much more. For player experience and for usefulness too. I hope Developers will see the logic in this and hope they undo this astrologian called charlatan.

    Fate be with you everyone.
    (3)

  9. #49
    Player
    manamoppet's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    197
    Character
    Astral Thalia
    World
    Odin
    Main Class
    Sage Lv 90
    For WHM one could free up two slots to use for new/lost abilities/spells on the hot-/cross-bar through new traits by letting Medica I change into Afflatus Rapture, and Cure I into Afflatus Solace, while lilies are available.

    I can't really think of a situation at higher levels (with all our mp regen and size of pulls) where one use Cure I or Medica I instead of Tetragrammaton/Afflatus Solace or Rapture, as AS and AR cost no mp and are instant, and if there are no abilities to burst heal, then one would most likely use Cure II/Medica II. There used to be a difference in cast-time of Medica I/II if I recall correctly, but that's no longer the case, and the difference in mp use is quite small. Cure I is 1s faster than Cure II, but in my opinion it's not certain the heal from Cure I would be powerful enough to save anyone with the 1s spared.
    (1)

  10. #50
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    PLD here, I'd kill to have Raise or some kind of TBN-esque shield (probably not as strong though, honestly I'd be good with a 10% HP shield on a fairly short CD, maybe 45-60s).
    (1)
    FFとキングダムハーツが大好きです!

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