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  1. #21
    Player
    manamoppet's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    197
    Character
    Astral Thalia
    World
    Odin
    Main Class
    Sage Lv 90
    The movement abilities I've proposed have much longer cooldowns than the other classes, so they would be more used in emergency for self-preservation rather than to keep up dps.

    Quote Originally Posted by Archwizard View Post
    "Mana"-esque abilities are better saved for BLM and, by extension, RDM, since the lore seems to treat them as the internal energy of the caster, which CNJ/WHMs try to avoid with the help of elementals (hence why their spells involve reducing costs).
    But there are plenty of alternative names, like Aethersurf, Aetherglide, Crashing Wave, Tidal Surge, Hydroplane, etc.
    Couldn't come up with other names. Thanks for pointing out. I like Aetherglide and Aethersurf; very simple.

    Quote Originally Posted by Archwizard View Post
    Definitely liking the name "Tactical Advance". An alternative could also be just instantly swapping positions with Lily instead of being pulled towards her, though I expect the pull effect would be easier to code and work with.
    Thank you! Probably easier to code and work with I think as well. They could tweak Rescue for it, though both fairy and rescue has its issues with time delay. Having to re-position Lily back to the original position afterwards could complicate a situation and lessen awareness of other important things, yes.

    Quote Originally Posted by Archwizard View Post
    Not a fan of this one. Putting a two minute cooldown on a teleport that only works during the window of another cooldown makes it incredibly finicky.
    I was thinking it had a much longer range than the WHM movement ability, on the range of (the proposed) SCH's Tactical Advance, or BLM's Aetherial Manipulation, that's why the long cooldown. The window for using it is up to 20s, so it can be planned for a bit, though I agree it could be a bit long cooldown and finicky to use in comparison.

    Quote Originally Posted by Archwizard View Post
    You could, however, just go the Time Mage route with such a skill and make it into a Blink effect. If "Blink" is too on the nose of a name or out of place for AST, perhaps something like... Syzygy, Escape Velocity, Gravity Well, or Solar Wind?
    It seems SqE have gone away a bit from time-mage, but I'm not opposed to going the more time route. A full on Blink effect could be too similar to NIN Shukuchi, maybe? Syzygy is Celestial Intersection already, I think? Though I like Solar Wind if one goes away from the interaction with the Earthly Star, but how far along astrophysics is in FFXIV I don't know.

    Another ability name that came to mind if one go the route of Time Mage was "Syncope", but that would probably be bad to have happen in a battle. "Celestial Transit"/ "Transit" maybe, if one want to stick with the current astrology route.

    Quote Originally Posted by Archwizard View Post
    To differentiate it from the WHM version, perhaps WHM's could have a shorter cooldown but require a cast time (as they draw in water before the surge).
    If WHM would have cast-time then I think AST should have it too, since they would need to interact with time/space or something else, and could use Lightspeed to ignore any cast-time for a period if they want. WHM have Thin Air, so it's not like they can't use mana/aether instantly out of nowhere (not sure how the lore for it works), and movement is sometimes (when there's no lilies) an issue, compared to AST with their shorter cast-times (WHM compensate with their higher potency spells). I'm not sure what would be the better or fair option.

    Another way could be to give AST something like double/triple the movement speed of sprint for a short time, 1-2s(?), something like a hybrid of Moira and Tracer from Overwatch (with some "solar wind" effect around you):

    Syncope / Time Corridor / <ability name>:
    Speed up local time of self (or other lore reason), increasing movement speed by X% for Y seconds. Cancels any other action upon execution.
    Cooldown: 60s-90s(?)
    (0)
    Last edited by manamoppet; 08-21-2019 at 06:18 PM. Reason: character limit