Not huge on the idea of healers getting movement tools since that's a bit much, but some of these sound neat...

Quote Originally Posted by manamoppet View Post
WHM: Manasurf (tentative?)
Instantly surf/glide on a conjured surface of water in the direction currently facing for ?? yalms. Cancels any other action upon execution. Maximum 2 charges.
Cooldown: 60s
"Mana"-esque abilities are better saved for BLM and, by extension, RDM, since the lore seems to treat them as the internal energy of the caster, which CNJ/WHMs try to avoid with the help of elementals (hence why their spells involve reducing costs).
But there are plenty of alternative names, like Aethersurf, Aetherglide, Crashing Wave, Tidal Surge, Hydroplane, etc.

SCH: Fey Pull / Tactical Advance (tentative?)
Orders Lily to pull/rescue you toward itself. Cancels any other action upon execution.
Cooldown: 120s
Definitely liking the name "Tactical Advance". An alternative could also be just instantly swapping positions with Lily instead of being pulled towards her, though I expect the pull effect would be easier to code and work with.

AST: Star Pull / Celestial Singularity (tentative?)
Get yourself pulled toward the center of Earthly Star. Cancels any other action upon execution.
Cooldown: 120s
Not a fan of this one. Putting a two minute cooldown on a teleport that only works during the window of another cooldown makes it incredibly finicky.

You could, however, just go the Time Mage route with such a skill and make it into a Blink effect. If "Blink" is too on the nose of a name or out of place for AST, perhaps something like... Syzygy, Escape Velocity, Gravity Well, or Solar Wind?

To differentiate it from the WHM version, perhaps WHM's could have a shorter cooldown but require a cast time (as they draw in water before the surge).