So is hardware ID spoofing.Smite (that moba game) used to have a near-spyware level of anticheat attached to their launcher.
It had all the blacklist of programs and was monitoring the memory space allocated to the game.
Once it found out you had a cheating software on your PC used with smite being played at the same time or game memory being changed in any suspicious way, it was giving you a permanent system ban for all accounts played on your PC, and all other future accounts made on your PC or logged into.
This thing already exists for many many years.
There is never a magic button when it comes to stopping 3rd party tools - it's a never ending battle. It's not ever as simple as flipping a switch. And often the costs sunk do not justify the end result.
Parsing is a vital part of min-maxing for end game. If it were removed, the difficulty of encounters would have to come down. Still, you need to stop hating on it, cause many people take pleasure in being able to maximize their performance. It doesn't even have to be to play the most difficult content but simply cause they want to play their job right and get enjoyment from that. People get enjoyment from playing well and executing a rotation flawlessly.
So, i'd be up for that if they coupled it with a first party damage meter. I suppose there could be limitations, like an option to opt out or something.
With that said, i doubt that would work cause there were mmo's that have no addons before and bots still happened. The action has to be taken somewhere else. In my opinion in a sort of cooldown on character and account creation.
Last edited by Nemmar; 08-19-2019 at 08:33 AM.
Enforcement team is one thing, OP is asking for a piece of software to stop all bots. It would work for about a day. Then a new exploit would be found and they would have to go back and plug that one. It's an endless cycle. Blizzard tried it at first and gave up after like 2 or 3 years. Also, having people to enforce rules costs money, which usually isn't worth it to companies. Everquest once had GMs for each server who were online all the time watching for issues to arise. In the end it cost too much to keep them around.
Prevent bots, ban bots problem solved
Just do it!
Parsing isn't cheating. Using one is technically against the ToS, yes, but it isn't cheating. Hell, even Yoshida accepts their use as long as you don't use them to harass someone. All the information parsers give you is readily available.
I have seen this log and its a very unreliable way it seems. I have tried to use this log file to identify which character belongs to which folder (having 16 or so of them) and i have noticed that the file doesnt allways gets updated.
Also the fact that the file is there doesnt have to mean that it gets updated in realtime. When is it written? Anyone tested this? The rest of the folder gets written when you log out that much i can say.
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