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  1. #101
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by whiskeybravo View Post
    It does, Equilibrium. Nascent Flash is party support, not a personal self heal. I get that it's nice self healing in dungeons and when it lines up with IC or IR, to me it just seems way more complicated waiting for those opportunities in raids compared to just taking the mitigation from RI. I've gone through this whole raid tier without using NF. Maybe that's shame on me but whatever, I MT like 95% of the time so it's just easier to use RI. I'm not trying for orange healing logs.
    Look I just want Nascent Flash to work when your doing content solo. I do some earlier dungeons solo to get gear for glamour or seals(cough or relic) and..., well it’s still possible to solo it as WAR but you do feel that lack of healing we used to have easier.

    And yeah, “Shouldn’t be balanced against that type content” whatever; it should be to hard to make a check that says “If no Party Member detected, do the skill anyway”.
    (1)

  2. #102
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MerlinCross View Post
    Look I just want Nascent Flash to work when your doing content solo. I do some earlier dungeons solo to get gear for glamour or seals(cough or relic) and..., well it’s still possible to solo it as WAR but you do feel that lack of healing we used to have easier.

    And yeah, “Shouldn’t be balanced against that type content” whatever; it should be to hard to make a check that says “If no Party Member detected, do the skill anyway”.
    Nascent Flash is ONLY WARs answer to Intervention and TBN on a party member, more so to address people crying over PLDs monopoly on the OT slot back in SB. You have Equilibrium every 60seconds and Storm's Path for self heals, WAR get's free healing as it does it's thing. I mean unless PLD can use it's own Intervention on themself with the additional effect of the base mitigation increased through rampart, Sentinel or both are active, then WAR shouldn't be able to use Nascent Flash on itself.
    (1)

  3. #103
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Except it isn't equality. Warrior is straight up inferior to the other three tanks, albeit only slightly. It has zero buff synergy due to guaranteed Direct Hi Crits, it has a weaker overall defensive kit than Paladin and flirts with being dead last in DPS. Add to that Onslaught abruptly became the worst gap closer (baring its range) and Storm's Eye, and it's hard to call Warrior being equal.
    This is such a non-issue. The difference between the strongest tank (Gunbreaker) and the weakest (Warrior) is barely 2% at the 95th percentile. Compare that to DPS (12%) and healers (6%) and you can see that tanks are far and away the most balanced role in the game.
    (0)

  4. #104
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by MerlinCross View Post
    Look I just want Nascent Flash to work when your doing content solo. I do some earlier dungeons solo to get gear for glamour or seals(cough or relic) and..., well it’s still possible to solo it as WAR but you do feel that lack of healing we used to have easier.

    And yeah, “Shouldn’t be balanced against that type content” whatever; it should be to hard to make a check that says “If no Party Member detected, do the skill anyway”.
    They gave DRG the option to Dragon sight themselves, no reason Nascent Flash can't get the same treatment.

    Regardless you could always flash your chocobo if you really wanted to.
    (2)
    Last edited by Deceptus; 09-22-2019 at 06:38 AM.

  5. #105
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Deceptus View Post
    They gave DRG the option to Dragon sight themselves, no reason Nascent Flash can't get the same treatment.

    Regardless you could always flash your chocobo if you really wanted to.
    Not in Dungeons I'm doing solo for reasons.
    (3)

  6. #106
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Theres instances where this isnt possible like instanced quests.

    Also the party requirement makes the action require a macro. And at times, you have to mash the macro multiple times to make it work.

    They should remove the party target requirement period.
    (1)

  7. #107
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Katie_Kitty View Post
    This is such a non-issue. The difference between the strongest tank (Gunbreaker) and the weakest (Warrior) is barely 2% at the 95th percentile.
    Sure, if you're only looking at rDPS (which you shouldn't be).
    (2)

  8. #108
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Just give warrior instant boss kill button.
    (2)

  9. #109
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Katie_Kitty View Post
    This is such a non-issue. The difference between the strongest tank (Gunbreaker) and the weakest (Warrior) is barely 2% at the 95th percentile. Compare that to DPS (12%) and healers (6%) and you can see that tanks are far and away the most balanced role in the game.
    No, this is a major issue. DPS isn't the only reason. This raid tier is not made for WAR and in fact its the weakest tank in all but 1 fight, Leviathan. It has 0 strenghts that make it stand out besides "self healing" which is a useless stat when you self heal just a few auto attacks in the long run. Then there are fights that absolutely hate on WAR, mainly E4S. Titan HAAATES WAR with it throwing off and RNGing screwing WARs on some of their IR windows if they get picked for a mechanic their DPS will tank. And then there is the tank buster. WAR is the only Tank that can't invuln the entire tankbuster of stonecrusher. You have to make sure a WAR has full hp, they must cooldown the first hit, then holmgang, then healers have to be ready to again instant heal the WAR afterwards. Lets look at the other options in this fight:

    DRK: Living Dead lasts through the entire stonecrusher, just make sure you heal him once it ends. Clunky but can be easily planned around.
    GNB: Must wait for the last moment to superbiolde the tankbuster to make it last. Any mistake and they are dead. Healers can heal them during the TB making it easy to top them off because of complete invulnerability.
    PLD: Basically an almost REQUIRED tank in Titan as Hallowed makes the third phase where a crap ton of healing is required a joke and helps the healers immensely. Being able to invuln that final stonecrusher is great for healers to catch back up, or to save their resources for AoE healing.

    WAR? Brings nothing but a possible handicap on Titan if you get screw balled by RNG and more work for the ground on tank busters. In 1/2 there are akward timings in the fight and the problem is WAR is best when its the main tank the ENITRE TIME. E2 is theoretically WARs best fight... but the heads can make missing a fell cleave during IR a big problem mulitple times. DRK has that problem too in E2, but it brings solid mitigation and isn't fully gimped if it loses 1 bloodspiller every so often. WAR missing an IR Fell Cleave? That is painful.

    Remember, WAR is the least played tank class now. By quite a bit. The other 3 tanks are fairly close in activity, WAR is has a big play gap between the other tanks... and there is a reason for it. (The really awful flow of the job when IR is on cooldown might be a contributor)
    (0)
    Last edited by BarretOblivion; 09-22-2019 at 07:18 PM.

  10. #110
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Shurrikhan View Post
    But, it is linear. A .05% expected damage increase from Critical Hit is takes ~16.5 Critical Hit stat, whether currently at 430 CH or over 2400 CH.
    When the slope (stat count per interval of return) is equal at any point in the function... it's linear.
    Critical Hit does never changes its stat-per-%damage (or, %damage-per-stat) as the total stat value increases. Critical Hit, itself, is therefore linear.

    Its only non-linearity is its interaction with Direct Hit, which provides only faintly more multiplicity than either's interaction with Determination.

    You should probably look these things up before calling someone else both a liar and egotist...
    Id assume the reason he thinks the other is being "an egotist" is because he was confident in the truth.
    Which makes sense, having confidence in the truth. But since this guy refuses to use the damage calculator to see the proof, he's assuming he's still right, and the other is wrong.
    And when you assume you're in the correct, then the other person being confident comes off as egotistical.

    But yeah, I was also surprised by the idea 1st presented, and when looking it up, saw he was correct. But it seems rather normal here on the forums.
    When someone points out a little known fact, that seems to defy the very concept we ingrained in ourselves, everyone throws a fit, even when the proof is presented.
    (like when people found out a powerful ability that takes up a resource, makes its own damage lower, by taking up the resource needed to use the very same move. People argued forever saying you cant calculate an ability having some negative dps due to its resource cost. Since the value of the resource was only ever towards the ability in question.)

    Quote Originally Posted by BarretOblivion View Post
    No, this is a major issue. DPS isn't the only reason.
    While I agree with you, this argument isnt fully convincing because the end result was 2%, like they said.
    in the case of WAR not offering anything on its own, despite this, all of the weaknesses still leads to a win, with only a 2% difference between it and another tank.

    The real argument is that the WARs -2% means that there is no other benefit to counter this 2%.
    Back in early SB, when PLD was the guaranteed tank, WARs shake it off (removed debuffs) and DPS, was put against DRKs TBN for utility.
    The obvious answer is the higher DPS.

    But some people actually argued they valued the higher utility of TBN. This demand lead to the JP players asking SE to fix shake it off into the utility it was. (which was mostly better for the sake of utility, not for TBs)
    So not only was WAR better than DRK, it was made a step ahead again.
    But the only reason this happened, is because theoretical/perceived bonuses/uniqueness gives value to jobs, even when faced with an obvious flaw/weakness.

    In short, you're asking for WAR to have something the other tanks dont. As compensation.
    (Which it technically does, but the fights just arent tailored for WARs positives. just as HW wasnt tailored for PLD to abuse cover, to the point that PLD could abuse it in SB to cheat mechanics)

    Others will argue the "compensation" is the fact tanks are in demand, so having a tank with only negatives is fine, if the negative is as minor as -2% from the top tank.
    (This makes sense, but the designers shouldnt have ever made the mistake in the 1st place.)

    So while being correct, the end result is "good enough" so you wont find many supporters, as plenty either
    (1) dont want to waste resources on WARs, when other jobs need more balance
    or
    (2) dont want to rock the boat. or 'dont fix what isnt broken', as they will fear it will have the reverse effect and break something else.

    I think its best to ask SE to make future savage fights use every tanks pro/con be considered with either every savage fight, or at least the last 2 fights of savage. (3rd/4th floors)
    (0)
    Last edited by MaraD_; 09-23-2019 at 12:14 AM.

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