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  1. #1
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Yeah, I don't get it. At worst, Holmgang now has the same cost as Superbolide (full HP lost over duration), less cost than Living Dead (up to 2x full HP - 1), is still easier to work with than Living Dead and only slightly harder to work around than Superbolide (and only arguably so even then)... And yet it costs less recast time than either?
    Well yeah, but before you couldn't use it for entire Stonecrusher that one time, so that naturally made the skill and entire job utterly worthless. Nobody cares about the recharge, that's never useful /s

    Honestly tough, I would gladly take an extra 5% on Heart of Stone even if it came with some slight potency nerfs to GNB.
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  2. #2
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Satarn View Post
    Well yeah, but before you couldn't use it for entire Stonecrusher that one time, so that naturally made the skill and entire job utterly worthless. Nobody cares about the recharge, that's never useful /s

    Honestly tough, I would gladly take an extra 5% on Heart of Stone even if it came with some slight potency nerfs to GNB.
    I mean... holmgang is really nice in Levi with a DRK. You never share/split any tankbusters with that comp.
    Holmgang isn't bad once it gets the buff, but... the duration change makes it almost as useful to me as Living Dead outside of requiring an exceptional amount of healing. Heal a WAR enough for them to survive while thier self heal helps a bit is nice. But, making all damage 0 adds another layer that healers love. PLD? Don't even consider them apart of the fight for 10 secs which is great for catching up or just free damage. Superboilde? Throw a regen on them and dps/catch up like PLD while the GNB is likely to put thier own regen on themselves.

    With DRK/WAR there is a bit of a 'emergency' because you have to have them at a safe HP number as the duration runs out (and the required healing for DRK to not die) all the while any heals you throw at them during the invuln can be nulled out by auto atacks or tankbusters like stonecrusher. Complete invuln of damage alows safe heals or ignoring heals in PLD's case.
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