Results 1 to 10 of 295

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Yeah... moving around to get overpower to hit everything sucks. Would be okay if you only had to do it once, but mobs move around as things die or as you move to avoid aoe, and having to reposition them to overpower several times a fight is kinda annoying. Should just both be 360 aoe at this point.
    Personally, I greatly prefer the cone. It has more reach and is easier to direct.

    That said, couldn't they widen the damn thing? They could just use a truncated cone; start the full cone from begin the warrior, allowing it greater width, then cut out the section behind the Warrior. Donut AoEs have already proven that we can draw two shapes per AoE, one for expanse and another as a cut-out. There.

    Quote Originally Posted by Izsha View Post
    I dont really see [auto-Crits during Berserk/Inner Release] as a benefit in any way. It just polarizes the job.
    This. Though, I think that's more of an issue with the Crit stat in general. It still baffles me that they didn't just continue to have Critical Hit only affect Crit chance (not damage) but have excess chance turn into proportionately greater effect (e.g. a 120% chance to Crit where a Crit remains +50% damage would then give +60% crit damage (120% of 50%)).

    Just like that, boom, no more Crit buff or Crit stat waste from Auto-crits and the stat no longer starts off expansions as a trap stat (in ShB's case until 3.5k+) or ends them as the god stat. Any of the would-be wasted crit chance acts simply as added crit damage.
    (0)
    Last edited by Shurrikhan; 10-21-2019 at 12:37 PM.