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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Izsha View Post
    Please no. Dont trade power for duration. Everyone is so focused on how to make the heal better. Its reason for exisitng is to help your co tank survive damage. Watering it down will just remove wars off tank support. If war support goes down, its just going to be less desirable. Thats just a nerf and will hurt wars. We are already the bottom in popularity and most meta opinions. Nerfing our raid support so you can have dungeon blood bath back (when we are the strongest dungeon tank in the game) is not a good idea.
    Other person suggested duration increase i just thought, maybe wrongly, that meant weaker mitigation was in order to offset.

    Mitigation wss only dicussed in connection to duration.

    No one tied target requirement to mitigation.

    Why does duration have to be tied to the raget requirement?

    Target requirement should just be removed period.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Other person suggested duration increase i just thought, maybe wrongly, that meant weaker mitigation was in order to offset.

    Mitigation wss only dicussed in connection to duration.

    No one tied target requirement to mitigation.

    Why does duration have to be tied to the raget requirement?

    Target requirement should just be removed period.
    Leave it simple. HoS is 7 seconds. To ensure you can get your GCDs of self-healing out of it, increase Nascent to 7 seconds.

    Nascent Flash: "Grants Nascent Flash. If targeting a party member within 25 yalms, also grants Nascent Glint to target party member."
    Nascent Flash Effect: Generates healing equal to 25% of damage dealt. Half of each healing effect will be duplicated to your nearest party member. While active, your nearest party member will also take 10% less damage.
    Duration: 7 seconds.
    Nascent Glint Effect: Diverts the healing and mitigation that would normally be given to the nearest party member instead to the target affected by Nascent Glint."
    (1)