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  1. #10
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Argyle_Darkheart View Post
    No.

    CHR becomes stronger and stronger as you stack more of the stat because CHR increases critical hit rate and critical hit damage. WAR sort of "cheats" the progression because it has a native 100% critical hit rate for much of its damage.

    However, because WAR negates the critical hit rate increase from CHR for much of its damage, the value of CHR actually grows at a lesser rate compared to the other tanks.

    The DPS gap will not narrow because of CHR. If anything, it will widen.
    Oh christ I forgot about the crit rate scaling and not the damage for some reason. Either way, changing inner release to auto-crit DH was a mistake since there's so many party buffs that interact with crit chance (and not damage)

    Quote Originally Posted by Satarn View Post
    Eh you've got a bunch of things about PLD utility skills wrong.

    Veil isn't removed by healing - the "trigger" effect on PLD is removed because that's when you activate the shield for the party. 10% shield on Veil isn't weaker than 12% on Shake, because Veil scales with the PLD's HP and Shake scales with each party member's individual HP(so a WHM will get a weaker shield than a WAR etc). Veil and Shake give about the same overall value with one WAR cd sacrificed afaik(used to be 2 cds back in SB), although with changes to Thrill and RI it's laughably easy to get that one CD for Shake fodder.

    Passage can be weaved with zero dps loss for PLD - you just need to cancel it immediately after pressing the button and you'll still apply the mitigation effect for 5 seconds to anybody standing behind you, so it works very well for any raid damage you can stack for(which you should be doing whenever possible for easier healing anyways).

    SB Cover wasn't valued mainly for the ability to share your anti knockback - it was a great way to deal with tank busters and autos, because the 20% mitigation trait was basically a "free" Rampart, which you could still stack with Sheltron or whatever else you wanted and it didn't consume Oath gauge back then either. It was an insanely good skill in Stormblood. It was also used to cheese a lot of mechanics, like preys in o7s or tether in o11s, which it can still be used for now.
    Interesting, I never actually played with a PLD in the party so I didn't know about the PoA quirk and how veil worked beyond its description. I'll take the L on that one.
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    Last edited by Capn_Goggles; 09-26-2019 at 06:51 AM.