Quote Originally Posted by Capn_Goggles View Post
Having the most party utility doesn't mean it has the best party utility. Divine Veil is objectively worse than shake it off in every conceivable way: it prevents less damage, doesn't apply to the caster, is nullified by any healing magic (succor or aspected helios will remove it), and requires paladin to get healed after they use it but before the raid-wide; it's extremely situational and barely worth noting as utility. Intervention is great OT utility since otherwise that gauge and paladins tank cooldowns aren't doing them much good, in fact this is by far paladin's best utility as an off-tank. Cover is cool, but it's less useful than it was in stormblood with more jobs having access to arms' length, and honestly it wasn't stellar even then. Passage of arms is literally only useful for situations where paladin cannot target the boss, so it's basically limited to phase transitions only; again it's nice but nothing crazy.
Eh you've got a bunch of things about PLD utility skills wrong.

Veil isn't removed by healing - the "trigger" effect on PLD is removed because that's when you activate the shield for the party. 10% shield on Veil isn't weaker than 12% on Shake, because Veil scales with the PLD's HP and Shake scales with each party member's individual HP(so a WHM will get a weaker shield than a WAR etc). Veil and Shake give about the same overall value with one WAR cd sacrificed afaik(used to be 2 cds back in SB), although with changes to Thrill and RI it's laughably easy to get that one CD for Shake fodder.

Passage can be weaved with zero dps loss for PLD - you just need to cancel it immediately after pressing the button and you'll still apply the mitigation effect for 5 seconds to anybody standing behind you, so it works very well for any raid damage you can stack for(which you should be doing whenever possible for easier healing anyways).

SB Cover wasn't valued mainly for the ability to share your anti knockback - it was a great way to deal with tank busters and autos, because the 20% mitigation trait was basically a "free" Rampart, which you could still stack with Sheltron or whatever else you wanted and it didn't consume Oath gauge back then either. It was an insanely good skill in Stormblood. It was also used to cheese a lot of mechanics, like preys in o7s or tether in o11s, which it can still be used for now.