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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    I think se should just shorten IR window or make it stacks based. "Makes next 3 FC crit and direct hit." Or "Makes next 3 fc do 250% more damage."

    Remove the party requirement from nascent flash and its 10 percent damage shell component. Basically make it blood bath.

    Let raw intuition be targetable but not require a target to use.

    Keep the shared cooldown.

    Mythril tempest applies 15 second of eye buff.

    Instead of granting rage, infuriate is like a mini ir. Eliminates rage cost for the next rage action executed within next 15 seconds, and transforms fc to ic and decimate to cc.
    Why, though? To almost all of this, why?

    The only thing making IR remotely interesting right now IS that it has a tight, finite window and affects oGCDs.
    The only way you can provide any eHP increase to your co-tank is through NF's 10% mitigation.
    Since when does Raw Intuition require a target in the first place? It's just a brief Rampart. And like any other general self-mitigation CD, it does not require a target.
    That would make you able to bank up to 150 Rage, effectively. Why? Why do we need the gauge to be even more pointlessly lenient?
    I'd almost rather see its second charge removed to give reason again to use Onslaught, if we could just allow it to trim 2 seconds from Infuriate after level 74 or 80 so it's still nearly costless at that point, just as it before Enhanced Infuriate (well, technically since the relative FC nerfs, it's become a minor damage increase unless it sacrificed a raid-buffed Fell Cleave and then even with Enhanced Infuriate and only a true loss with Inner Chaos, but you get the point).
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    Last edited by Shurrikhan; 09-24-2019 at 05:23 PM.