No, this is a major issue. DPS isn't the only reason. This raid tier is not made for WAR and in fact its the weakest tank in all but 1 fight, Leviathan. It has 0 strenghts that make it stand out besides "self healing" which is a useless stat when you self heal just a few auto attacks in the long run. Then there are fights that absolutely hate on WAR, mainly E4S. Titan HAAATES WAR with it throwing off and RNGing screwing WARs on some of their IR windows if they get picked for a mechanic their DPS will tank. And then there is the tank buster. WAR is the only Tank that can't invuln the entire tankbuster of stonecrusher. You have to make sure a WAR has full hp, they must cooldown the first hit, then holmgang, then healers have to be ready to again instant heal the WAR afterwards. Lets look at the other options in this fight:
DRK: Living Dead lasts through the entire stonecrusher, just make sure you heal him once it ends. Clunky but can be easily planned around.
GNB: Must wait for the last moment to superbiolde the tankbuster to make it last. Any mistake and they are dead. Healers can heal them during the TB making it easy to top them off because of complete invulnerability.
PLD: Basically an almost REQUIRED tank in Titan as Hallowed makes the third phase where a crap ton of healing is required a joke and helps the healers immensely. Being able to invuln that final stonecrusher is great for healers to catch back up, or to save their resources for AoE healing.
WAR? Brings nothing but a possible handicap on Titan if you get screw balled by RNG and more work for the ground on tank busters. In 1/2 there are akward timings in the fight and the problem is WAR is best when its the main tank the ENITRE TIME. E2 is theoretically WARs best fight... but the heads can make missing a fell cleave during IR a big problem mulitple times. DRK has that problem too in E2, but it brings solid mitigation and isn't fully gimped if it loses 1 bloodspiller every so often. WAR missing an IR Fell Cleave? That is painful.
Remember, WAR is the least played tank class now. By quite a bit. The other 3 tanks are fairly close in activity, WAR is has a big play gap between the other tanks... and there is a reason for it. (The really awful flow of the job when IR is on cooldown might be a contributor)


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