Quote Originally Posted by Capn_Goggles View Post
I guess that's a fair point, the fight setups don't really lend themselves to holmgang cheese the same way Halicarnasty did for instance. That being said, I stand my statement about tanks being close enough together where complaining about tank balance is kinda silly. WAR does need some serious QoL improvements though... for instance I'm not sure why onslaught still has a beast gauge cost since it makes it by fear the LEAST usable gap closer when it used to be the more spammable one between it and DRK; keeping its short CD but not allowing it to have charges like the other tanks would work well enough. And there is no reason nascent flash shouldn't be self-targetable considering it lasts for so little time that the nanosecond you lose targetswapping is a non-insignificant portion of its duration and the bonus it applies to other people is laughable.
Ultimately, I agree. While I do think Warrior could use a very small potency buff, it's more QoL changes that should be the focal point. You've touched on two but another two I want to mention are Storm's Eye and Direct Hit/Crits. The former has become needlessly cumbersome now. It should either be increased to a 40 second duration or even 60 ala Darkside. I wouldn't be opposed to having it removed entirely because unlike old Delirium, it isn't fun or rewarding to use. You then have the DhC, which make Warrior the only tank who should never touch Direct Hit. Not only does that mean you need different melds but Warrior cannot interact with three of the most prolific buffs in the game: Battle Litany, Battle Voice and Chain Stratagem. Honestly? If they removed this aspect, it likely solves the narrow damage discrepancy Warrior has.