Quote Originally Posted by Arrius View Post
And that's fine.
Every job is viable enough to clear things, but certain jobs in roles make it work a bit better for progression, so some land on the bench.

Not everyone can be picked.
There is a difference between being viable and feeling like crap to play, and WAR is probably the worst feeling tank to play. DRKs have their own problems with the fact they became "WAR" in a sense but WAR had a pretty big issue where it felt like crap to play even in SB when IR was on cooldown. There were optimization and tools at their disposal however requiring a WAR to have thought or situational awareness of fights. They had the best tank stance in the game with the ability to go into it with 0 penalties, their DPS stance required knowledge of when to fell cleave and when to hold it for the passive crit buff increase. With the changes in ShB they lost both of these tool pieces that gave them depth leading to a tank that takes away any thought and gives out the damage that makes sense to it. The problem is, many WAR mains feel like this was forced upon their job when they didn't want that.
There is a reason why WAR is the least played tank right now, by a fairly signifcant margin. There is a reason players don't bring WARs into most of the savage fights except for Leviathan mainly because its the one fight where DRK/WAR comp makes it very easy to deal with as tanks.
That doesn't mean we can't be irritated at this.