Yes it does need potency buffs. Warrior does NO DAMAGE outside of inner release. thats 80s of you just being stupid. mediocre fell cleave is a joke. and that is all you do, other than maybe one upheaval every 30s. crit makes a massive difference to OTHER WARRIORS you are competing against (gear discrepency), the scaling is not nearly as high as you are making it out to be. it wont be a significant enough change nor is it a justification to not provide potency buffs.
if you cannot get your IR off and it needed to get off [example, the rdps is so high you cannot use it (good example is E1S adds)] you suffer a bigger loss than anyone who is not bursty. this is the issue putting all of warrior's damage in a tiny 10s window. not only that, with the existance of NF which provides ways to self heal, you do not do enough damage to compare to the other tanks as their dps is spread out. so if you miss a FC or a window for IC, you are punished brutally compared.
Warrior was only top tank dps in Stormblood. Warrior and Dark Knight were competitive in dps. only paladin stood no chance. it does make sense. Paladin offers a massive opportunity in rDPS gains with the toolkit for utility. warrior only has shake it off, which costs resources. However, this means Dark Knight needed a bit more as it too didnt have as much ultility.Warrior doesn't need any DPS buff.
Extend Storm's Eye duration is ok, it could help.
I dont understand why ppl playing warrior feel bad if they are not Tank Top DPS...I dont see the point...Its like they think that Top DPS for Warrior is a must...when it doesn't make any sense. Maybe is because War used to be tank Top DPS in old expansions like Stormblood or Heavensward? i dont know.
storm's eye being bumped 40s is not just "ok", it would make a massive difference and will definitely be a dps gain. there are times you have to spam eye twice just to make sure it doesnt fall off before IR. No other tank needs to prepare a self-buff like eye before their burst phase. this often at times can just push back your burst due to boss jumps or mechanics and costs the warrior synergy with the party. this isn't just some "okay it could help", this is something that will help.

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